Y velocity weird behavior
by Chris French · in Torque Game Builder · 09/09/2005 (12:53 pm) · 4 replies
Still learing torque script
Description of scene setup:
- 2 static sprite objects and world bounds set
- constant force on objects (gravity), both set up with collision and physics
- im using an impluse force to simulate a jump
- I jump one sprite on to the other
- once they are both at rest i check the Y velocity.
- Y velocity never reaches zero. Stays between -1 and 1 and there is no visible movement
- if i drop back on to the world bounds and check Y velocity it hits zero on contact.
MaxAngularVelocity on both is set to 0.
any ideas?
Description of scene setup:
- 2 static sprite objects and world bounds set
- constant force on objects (gravity), both set up with collision and physics
- im using an impluse force to simulate a jump
- I jump one sprite on to the other
- once they are both at rest i check the Y velocity.
- Y velocity never reaches zero. Stays between -1 and 1 and there is no visible movement
- if i drop back on to the world bounds and check Y velocity it hits zero on contact.
MaxAngularVelocity on both is set to 0.
any ideas?
About the author
#2
and there are no custom collision pollys.
09/09/2005 (3:47 pm)
Both are using the following:datablock fxCollisionMaterialDatablock2D ( playerMaterial )
{
friction = 0;
restitution = 0;
density = 0.5;
forceScale = 1;
damping = 0;
};and there are no custom collision pollys.
#3
There were numerous issues related to an object not ever being able to achieve a resting-contact with another surface. This kind of behaviour is to be expected from the v1.0.2 release. The situation is much better in the coming release.
- Melv.
09/09/2005 (11:29 pm)
Chris,There were numerous issues related to an object not ever being able to achieve a resting-contact with another surface. This kind of behaviour is to be expected from the v1.0.2 release. The situation is much better in the coming release.
- Melv.
#4
Im sure you guys get this alot, but.... "I can't wait" :)
and thanks for the prompt responses.
09/10/2005 (12:49 pm)
Thats good to know. As I'm experiementing alot right now, i just wanted to make sure that I wasn't just screwing it up or something. Im sure you guys get this alot, but.... "I can't wait" :)
and thanks for the prompt responses.
Torque 3D Owner Matthew Langley
Torque