Game Development Community

A Good Average In Texture Size

by Justin Kovac · in Artist Corner · 09/09/2005 (11:55 am) · 7 replies

Do you guys usually use multiple 256 maps or 512 maps for your world objects (static buildings, etc)? I'm having trouble getting an idea of approximently how many maps I should use on my structure. What's the most you guys use?

#1
09/09/2005 (12:40 pm)
Maps? Are you modeling your structures in Max or Blender etc?

You need to use QuArK or Cartography Shop for structure design. Then you can just assign a texture to each peice of the structure.
#2
09/09/2005 (12:49 pm)
Oh, but to answer your question, most textures for our project are 256 and 512.. rarely ever 1024.
#3
09/09/2005 (2:12 pm)
Really, Justin, it depends on what you're putting a texture on. If you need to cover a large area, go with the bigger size. If its a small area or something that isn't going to be getting any direct attention by the player, go with something smaller. Really, though, you should never go above 512... that's just asking for trouble.

Also, don't forget that textures don't have to be square. Textures that are sized non-uniformly (512x256 or 32x128 for instance) will work and are sometimes the way to go.
#4
09/09/2005 (3:07 pm)
On the other hand, when actually creating the textures; Keep in mind that it's a whole lot easier to make them smaller and not quite so easy to enlarge them.
#5
09/10/2005 (8:10 am)
You mean it's a whole lot easier to make them LARGER and shrink them to an optimal size if needed.
#6
09/10/2005 (9:21 am)
Right.
Sorry if I was unclear.
#7
09/10/2005 (9:44 am)
Ya, thanks for the replies guys. I'm going to take a stab at a 1024 then shrink it down to 512 once textured and mapped. Thanks for the advice!