Game Development Community

Hot tip: bind escape to quit()

by Alex Rice · in Torque Game Builder · 09/06/2005 (11:52 pm) · 4 replies

Incredibly simple, yet useful for development and debugging
if($gDBugLevel)
{
	GlobalActionMap.bindCmd(keyboard, "escape", "", "quit();");
	GlobalActionMap.bind(keyboard, tilde, ToggleConsole);
}

#1
09/07/2005 (1:18 am)
I personally prefer the always on "ALT-F4"

at least, always on windoze boxen.
#2
09/07/2005 (1:22 am)
Does that cleanly quit() out of the engine, or just basically kill off the process?
#3
09/07/2005 (2:42 am)
I've always bound it to Q. Less movement for my lazy ass. :p
#4
09/07/2005 (3:55 am)
"quit()" is an internal shutdown and so is a clean quit. Everyone has been using it without knowing whenever you click on a button/menu to quit T2D. :)

- Melv.