BraveTree Tree problem
by Kip Carr · in Torque Game Engine · 09/06/2005 (10:18 am) · 3 replies
I just purchased the BraveTree Tree pack and i am having some problems with it. I have a license for TSE so I dont know if that will make a difference versus TGE. Anyways basically what is happening is that when i walk up to a tree and start looking i notice that the transparency that is set for a branch doesnt necissarily let the next branch show. The sky will show as if there isnt another branch behind it. I dont know if this is a draw order issue or what could be causing it. But say you are at the base of the tree and you are looking up. You could expect to see several branches through each other but what seems to happen is the transparency only allows you to see the sky as if there were no other branches. I have posted a link to a screenshot, i hope it works, to explain this a bit better.
Does anyone have any ideas on how to fix this.

Does anyone have any ideas on how to fix this.

#2
That said, though, transparency doesn't work the same in TSE as it does in TGE. You need to create a material definition for the branches with a flag that says its transparent.
translucent = true;
Remember, you can learn all about materials from the TSE docs, which is where I pulled this information from. :)
edit: typo
09/09/2005 (2:19 pm)
Your screenshot isn't showing up.That said, though, transparency doesn't work the same in TSE as it does in TGE. You need to create a material definition for the branches with a flag that says its transparent.
translucent = true;
Remember, you can learn all about materials from the TSE docs, which is where I pulled this information from. :)
edit: typo
#3
Edit: Seems that worked. Thanks a lot for that. Would you or anyone else happen to know where i could find the complete list of variables that you can add to a material in the material.cs file?
09/14/2005 (6:36 am)
I guess the site took my pic down.. That will probably solve the problem. Ill test it out and let you know.Edit: Seems that worked. Thanks a lot for that. Would you or anyone else happen to know where i could find the complete list of variables that you can add to a material in the material.cs file?
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