Game Development Community

Vehicle Mount Points

by Adam · in Torque Game Engine · 02/05/2002 (3:12 pm) · 2 replies

I'm currently working on a vehicle with several mounting points and I'm curious how these work, right now, if I use a default Tribes 2 script with the model I'm using for a vehicle, it mounts the player at the origin, after reading all I could find I'd see various mention of placing dummy objects in models for mounting points. This leads me to several questions, first off, the mounting points, are these defined in the script/engine (on a per vehicle basis) or are they placed in the 3D Modeling package. Second, if they are placed in modeling package, is there anything special about it's placement in the heirarchy, we're currently using Multigen Creator which has the same Group -> Object -> Poly heirarchy as several other packages. Lastly if they are placed in the 3D package, are they simply given a specific name that is referenced somewhere in script, such as mount0, like if I were to use a model with the shrike script, would I be able to place a mount point in the model and just have it work with the player model correctly mounted just because my mount point's name is the same as the scripts?
Any help on this would be greatly appreciated.