Polygon question
by Mario N. Bonassin · in Game Design and Creative Issues · 09/04/2005 (11:26 am) · 2 replies
I know that when it comes to polygon count it can vary greatly. But I want to know if this would be a fair assumption. If in a normal fps the characters are roughly 2000 polygons and vehicles are usually 1000 or under would it be fine if in a racing game you had Vehicles with 2000 polygons and everything else under the 1000 mark? or is there some other reason vehicles tend to have lower counts?
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#2
In fact, higher poly meshes may look smoother in wireframe view, but with poor texturing it can look more flat and dull than a mesh with half the poly count that has good depth in the texturing, in-game where it counts. I hope you are/have a good texture artist.
10/30/2005 (1:08 am)
RavenSlay3r has a good point there, but I can easily see a car hitting 2,000+ polys if you want to get very detailed. Although you can probably fake a lot of the detail with your texturing, and still have it looking realistic. Especially if you are working with TSE, you can use normal maps to give depth in curves/grooves, in the hood for example, while still being lower poly.In fact, higher poly meshes may look smoother in wireframe view, but with poor texturing it can look more flat and dull than a mesh with half the poly count that has good depth in the texturing, in-game where it counts. I hope you are/have a good texture artist.
Torque Owner Steven Peterson