Game Development Community

Is there a hard poly limit in DTS?

by David Mathews · in Game Design and Creative Issues · 09/03/2005 (2:21 pm) · 2 replies

I have exported models with just over 4,000 triangles with no problem and I wanted to know how big a model is the max (I'm constantly asked and I don't know).
I've tried some test 30,000 poly complex models and the bones are fine but the mesh is always trashed.
The arrays in the DTS shape and mesh appear to have no limit, but is there an engine limit somewhere I'm hitting? A limit on points or uvs? I can;t find one, but it doesn't work either.
(Or a minimum triangle size, difference between points?)

#1
09/03/2005 (3:09 pm)
As far as I know there's no particlar technical limit, just that the (at least the 3d studio, but it's probably true for most) exporters crap out in the stripping routines at somewhere around 10000. (I've exported about 4000 triangles too, but I tried 15k just for the heck of it and 3d studio just gave me an error).
#2
09/03/2005 (4:59 pm)
I was able to export 30,000 without error to the file, but it shows up trashed in either viewer.