Is there a hard poly limit in DTS?
by David Mathews · in Game Design and Creative Issues · 09/03/2005 (2:21 pm) · 2 replies
I have exported models with just over 4,000 triangles with no problem and I wanted to know how big a model is the max (I'm constantly asked and I don't know).
I've tried some test 30,000 poly complex models and the bones are fine but the mesh is always trashed.
The arrays in the DTS shape and mesh appear to have no limit, but is there an engine limit somewhere I'm hitting? A limit on points or uvs? I can;t find one, but it doesn't work either.
(Or a minimum triangle size, difference between points?)
I've tried some test 30,000 poly complex models and the bones are fine but the mesh is always trashed.
The arrays in the DTS shape and mesh appear to have no limit, but is there an engine limit somewhere I'm hitting? A limit on points or uvs? I can;t find one, but it doesn't work either.
(Or a minimum triangle size, difference between points?)
#2
09/03/2005 (4:59 pm)
I was able to export 30,000 without error to the file, but it shows up trashed in either viewer.
Torque Owner Magnus Blikstad