Camera problems
by D B · in Torque Game Engine · 09/03/2005 (1:27 pm) · 14 replies
For some reason, my camera and eye nodes are visible in game, and my mesh disappears and is replaced with the nodes in 3rd person at certain angles. Does anyone know what I could be doing wrong?
About the author
#2
09/03/2005 (6:28 pm)
Is that good? :)
#3
However, this new one is seeming messed up for some reason. I can't quite figure out why it goes to the inside of my character. Any suggestions as to what I could do?
09/03/2005 (6:37 pm)
Well, the original problem is gone, if that's what you're asking. =PHowever, this new one is seeming messed up for some reason. I can't quite figure out why it goes to the inside of my character. Any suggestions as to what I could do?
#4
When your model is missing the eye and cam node, it defaults to the mass(?) or center node - cant remember. And that node is typically at 0,0,0 inside your character. Thus your effect
09/04/2005 (3:18 am)
The nodes are without _When your model is missing the eye and cam node, it defaults to the mass(?) or center node - cant remember. And that node is typically at 0,0,0 inside your character. Thus your effect
#5
09/04/2005 (10:31 am)
I have changed it to _eye and _cam, as I said in my second post, and it moved it to the inside of my character. I have no idea why it would do such a thing; unless, for some reason the nodes are "positioned" at 0,0,0...? (I use gameSpace, and it isn't WYSIWYG)
#6
They are supposed to be named eye+cam - not _eye + _cam
09/04/2005 (11:40 am)
You misunderstand me.They are supposed to be named eye+cam - not _eye + _cam
#7
You're right, sorry; you did say that earlier and I misinterpreted it.
When I checked my documentation for the exporter, it seemed to want the _s, so I added them.
But this would bring me back to my initial problem, where the eye and cam nodes are visible ingame on the computer player, and at certain third person angles for my own player character. Do you know what the problem there would be?
09/04/2005 (2:07 pm)
Oh. >.<You're right, sorry; you did say that earlier and I misinterpreted it.
When I checked my documentation for the exporter, it seemed to want the _s, so I added them.
But this would bring me back to my initial problem, where the eye and cam nodes are visible ingame on the computer player, and at certain third person angles for my own player character. Do you know what the problem there would be?
#8
09/04/2005 (4:32 pm)
Hmm, the only thing I can think of is to make sure that eye and cam are added under the AlwaysExport: section in player.cfg (not NeverExport:).
#9
The big problem is that when I get close, the mesh on the AI player disappears and is replaced with the eye node, the cam node and the collision mesh (they become visible).
09/05/2005 (7:21 am)
I have it in my cfg, but it's still not working. It seems that in 3rd person the camera itself is focusing on the cam node. Or should I have the cam node inside of my mesh?The big problem is that when I get close, the mesh on the AI player disappears and is replaced with the eye node, the cam node and the collision mesh (they become visible).
#10
09/07/2005 (4:34 pm)
Has anyone ever had a problem where the mesh disappears and is replaced by nodes and the collision mesh?
#11
09/08/2005 (6:04 am)
Never heard of it before. Doesnt mean no one has had that problem
#12
I did actually get it so that it doesn't affect the player character; I moved the cam node inside of him for all of his animations. He's fine, but the AI character still has the same problem.
Perhaps the eye node is supposed to be inside of him, too? Does anyone with 3DS Max know where the nodes are in the orc (I have gameSpace)?
Any idea at all as to what the problem could be? Could it be that the eye and cam nodes (now just the eye node) always need to be inside of the mesh?
09/08/2005 (4:32 pm)
Hmm. I guess it's a rather uncommon problem then. I'll have to mess around a little more with it. I did actually get it so that it doesn't affect the player character; I moved the cam node inside of him for all of his animations. He's fine, but the AI character still has the same problem.
Perhaps the eye node is supposed to be inside of him, too? Does anyone with 3DS Max know where the nodes are in the orc (I have gameSpace)?
Any idea at all as to what the problem could be? Could it be that the eye and cam nodes (now just the eye node) always need to be inside of the mesh?
#13
www.garagegames.com/products/59
09/08/2005 (4:49 pm)
You could grab the Show Tool Pro demo and see for yourself. It's good for 30 days IIRC.www.garagegames.com/products/59
#14
09/09/2005 (5:34 pm)
I have ShowTool Pro; however, the problem arises in game, so there's no way I can really tell what the problem really is.
Torque Owner D B