details? details?
by David J Weaver · in Artist Corner · 02/05/2002 (11:38 am) · 5 replies
ok so what are details? i know they are dummy objuects given the name detail## but what do they do? i tryed to create a weapon using 3dsmax and basically went off of an existing weapon. i have all the other dummies and it gives me an error saying that my details are crossed and this error can be turned off. how do i turn it off? and the torque docs say that you only have to have a bounding box and i have tryed to export a simple shape with just a bounding box and it says that theres no data to export! if you goto www.trojke.0catch.com i have screen shots of what im talking about.(its on the main page)
About the author
#2
02/06/2002 (4:56 am)
Cool Thanks :) but your basically saying that i shouldnt link anything(like details to anything?
#3
i use an empty weapon.max for my weaopns
get it here
NoESCape has some tuts w/pics on export/amimate/getting weapons ingame in the torque section
02/06/2002 (5:50 am)
you need to only link your weapon to start. and number your weapon (like weaponname64i use an empty weapon.max for my weaopns
get it here
NoESCape has some tuts w/pics on export/amimate/getting weapons ingame in the torque section
#4
If your curious how you should be linking things up check out section 1 of Joe's DTS Exporter documentation, as covers, in great detail, how to setup a scene with basic object so that the scene can/will export correctly.
Logan
02/06/2002 (7:15 am)
Certain nodes do not like being the parents of other nodes in the scene (such as bounds and details# nodes).If your curious how you should be linking things up check out section 1 of Joe's DTS Exporter documentation, as covers, in great detail, how to setup a scene with basic object so that the scene can/will export correctly.
Logan
#5
02/06/2002 (9:25 am)
Wow Guys Thanks :) heh yet again if i had just read the dang guide instead of skimming i would have seen the problem... sweet ok im going to test it.. then comes the fun part ;) Skinning!! (to bad i cant draw)
Associate Logan Foster
perPixel Studios
I believe the "cross details" error occurs when you have a mesh that resides somewhere in between two detail markers. Remember that for every detail marker there should be a mesh (or meshes) that correspond to it. I would check your scene to be certain that you didn't type in a detail number wrong on your mesh.
To answer your "no details to export" question please read the following answer in the Max FAQ that I have written and is hosted here on GG. www.garagegames.com/index.php?sec=mg&mod=resource&page=category&qid=133#2077
Logan