Visible bone
by Vemund Vennestrom · in Artist Corner · 09/03/2005 (1:41 am) · 3 replies
My new player is finished, bitmapped, boned, animated and exported. But then I discover that one of the bones is visible (inside torque), the bones have the position of the leg, follows the movement of the arm, and don't look like it has geometry attached. Apart from this the player works just fine and looks to be in perfect condition. Someone got an idea about what happens and how to fix it?
#2
09/03/2005 (10:05 am)
I renamed all the bones and problem solved! Thanks a lot! (all bones had numbers but only one became visible in torque).
#3
09/03/2005 (11:22 am)
Just to clarify things a bit; any object with a number at the end will be seen as a mesh by the exporters. If you have a detail marker with the same number that particular mesh will show up at that detail level. If you have several detail markers some of your bones may have showed up if you lowered the LOD. But bottom line is; don't let your bones have numbers at the end of their name.
Torque Owner Magnus Blikstad
This is generally a bad idea as the exporters sometimes may think the bones are detail meshes. But without some more information about your model and what software you're using etc, it's difficult to say for sure what could be going wrong.