Customizing models in game
by Mario N. Bonassin · in Torque Game Engine · 09/02/2005 (10:13 pm) · 6 replies
I was wondering if anyone has tried to so this for their games and if they could offer up any suggestions. I want to allow the ability to take various parts and put them together to use as their character. for instance having a choice of heads, torsos, legs etc. Is this something that would be fairly easy to implement? Does it just involve mostly model design?
you get the idea.
Thanks
you get the idea.
Thanks
About the author
#2
09/03/2005 (6:28 pm)
I seem to recall seeing some resources on this subject. Tried searching?
#3
09/03/2005 (6:47 pm)
Yeah but didn't find anything. I tried multiple ways of describing it and nothing came up. Is there another way to describe this process that I didn't think of?
#4
Custom Shape Mod
I'm assuming you want to make an MMO, so here:
L33t MMO Tut!!!111!!!!1!!
09/03/2005 (6:55 pm)
Hiding MeshesCustom Shape Mod
I'm assuming you want to make an MMO, so here:
L33t MMO Tut!!!111!!!!1!!
#5
09/03/2005 (8:45 pm)
Actually no, I'm going to translate the code for a racing game I'm working on. I just figured someone would have tried to do this with people before. Thanks for the links.
#6
As I recall there are a few instances of something similar where people were creating large complex objects, but for whatever reason had issues. The roundabout way of doing it anyways was to set mount points for the pieces and stick them all together like legos in a sense.
Here's the thread www.garagegames.com/mg/forums/result.thread.php?qt=17504
There a fair bit of junk in there as well, but you might find some useful references in there.
Also, any general vehicle tutorial appears to cover what you might use. Mount points being generally for players and weapons, but you could use them for other things. Wheel hubs being essentially mount points for the wheels.
Here's one I looked up really quick, I can't vouch for it's completeness, but it seemed to cover enough at least on the art creation side. There's not much in the way of how to use mount points and such in script, but I'm sure with a little searching you can find it.
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3347
09/09/2005 (8:13 am)
Mario, you might try searching the forums for 'mount points'.As I recall there are a few instances of something similar where people were creating large complex objects, but for whatever reason had issues. The roundabout way of doing it anyways was to set mount points for the pieces and stick them all together like legos in a sense.
Here's the thread www.garagegames.com/mg/forums/result.thread.php?qt=17504
There a fair bit of junk in there as well, but you might find some useful references in there.
Also, any general vehicle tutorial appears to cover what you might use. Mount points being generally for players and weapons, but you could use them for other things. Wheel hubs being essentially mount points for the wheels.
Here's one I looked up really quick, I can't vouch for it's completeness, but it seemed to cover enough at least on the art creation side. There's not much in the way of how to use mount points and such in script, but I'm sure with a little searching you can find it.
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3347
Torque Owner Mario N. Bonassin