Game Development Community

Webcam texture problems

by John Quarles · in Torque Game Engine · 09/02/2005 (7:14 pm) · 1 replies

Right now, I am taking a webcam stream, converting each frame to an opengl texture and displaying it on a quad in torque. This all works very well except for the fact that it is a MAJOR hack so naturally it runs too slow.

Here is what I am doing now: I capture a frame, bind the texure, and then do a glTexImage2D before I draw the quad. The texture is 1024x512.

If I do everything but render the actual quad, it runs fine. Its only when I render the quad with the texture on it that it slows torque down. I think it might help to let torque manage my texture but I'm not sure how to do that. Or it could be that my texture is just too big. Suggestions?

#1
09/02/2005 (9:38 pm)
Nevermind. The texture was just too big. Its fine now.
-john