Game Development Community

MMORPG/MMOGS system for Torque...

by Funky Diver · in Jobs · 09/02/2005 (1:24 pm) · 19 replies

Greetings,


A small group of coders is looking at developing a MMOG (like MMORPG or MMOStrategyGame) system to offer it as a library for all the interested indie developers (esp. Torque community). I know it's a big talk inside indie community, esp. Torque, so I will be very careful not to spawn a big flame :) We are not going to talk about full feature set of the system yet, but I would like to tease a little bit :) :
* The system will run on *nix/Mac/Windows based system
* The system will support any networked 2D/3D clients
* The system will support UDP/TCP/HTTP/WAP protocols
* The system will be stable with 100,000 concurrent users and more (warning: spoiler :); this hardly depends on provided server software/internet pipe/game type, but we are crunching 10,000 concurrent users (simple arcade T2D game, all players are driven by AI scripts) on Pentium2/64Mb RAM/5 Gb HDD/CentOS 3.4 Server/3Mbit Internet machines, viva optimized kernel, Assembler and C :))
* Minimum server configuration: Pentium 2, 64 Mb RAM, 5Gb HDD, 3 Mbit internet connection; Windows 2000 / Linux 2.4.
* The client part will be released as a Pack to T2D/TGE/TSE (yahooo!.. ;P)
* The server part is not based on the TGE/TSE networking code, but will have wrappers for Torque SDK
* The server part can be licensed (in binary/lib form) or rented on our hosting platform (in far future), but the financial/marketing part is under development and can be changed.


So, what are the reasons of this unofficial post but teasing? :) Well,

1) we would like to create a broad specification of the games that can be created/based with/on this platform. We would like to hear from the fellow indie developers who want create hardcore/casual (M)MOGames with medium/small budget. Please, send us your dream game specifications in a free form (approx. number of players, genre, approx. bandwidth, game client type(2D, 3D ,etc.), game protocol(UDP,TCP,WAP,etc.) and any relevant information about your game idea)
2) we would like to know how many potential clients we can expect by market research.

Please send us your response to the provided email with a subject line containing "[MMOG]" phrase. Beware, we may filter the rest of the email into the spam bin without expected phrase!

Bot protected Email: taualex [at] gmail [dot] com
Replace "[at]" with "@", and "[dot]" with "." without "".

#1
01/18/2006 (7:33 am)
I am extremely interested in this concept. The ideas, art, game system and modelling capability we have, scripting is ZERO at the moment. Any assistance with that side of things is what we are looking for.

Chris

PS: to read more about the game system of the Pen & Paper version, check

www.cursedempire.com
#2
01/23/2006 (2:35 pm)
Has any development been made to this?
#3
01/24/2006 (4:43 pm)
Yes,we are working on this constantly, it's a bit complex project ;)
We are looking at integrating torque code base into it with respect of future development of TGE and TSE...
It's still in the design stage with some small prototypes.
#4
01/24/2006 (4:47 pm)
@Chris: great website and the concept! I really liked the art work. It seems to be also an interesting CRPG system (like D&D?)

What kind of assistace are you looking for?
#5
01/24/2006 (6:03 pm)
@taualex: if you can implement SRD 3.5 you will make crap loads of money.
#6
03/21/2006 (2:08 pm)
Sounds great!

This is the worst part of it for me... I know NOTHING of coding this, so the sooner you finish this.. the sooner I can use it!

It really sounds great, I can do almost everything else myself, but I have been REALLY worried about this part.

I hope it goes smoothly for you.
#7
03/21/2006 (2:20 pm)
Not to take the wind from anyones sales, but there is now a full fledged MMORPG engine for TGE.
You can find more information on it by going to MyDreamRPG

Regards,
Dreamer
#8
03/21/2006 (2:20 pm)
*points Jon to www.mydreamrpg.com.
#9
03/21/2006 (2:22 pm)
Does your simulation run on the client, or the server? I.E. what part is doing the "heavy lifting"? If you're doing 10,000+ users on such a low-end box, I'm inclined to suspect that the box is doing little more than relaying messages between clients while the clients are left to do physics and game logic calculations.

-JF
#10
03/21/2006 (3:34 pm)
Any plans for making "MyDreamRPG" for TGB anytime in the future? I may be interested in something like that.
#11
03/21/2006 (3:40 pm)
Nope no plans, sorry about that, T2D doesn't even build on linux and AFAIK there is no dedicated server option (could be wrong on that point).
However porting the rulesets and stuff should be pretty trivial if one were so inclined.
#12
03/21/2006 (3:42 pm)
It's also somewhat of an open-source (to SDK owners) project in that the community is contributing to the kit. If someone wants to do a T2D version, we'd be more than happy to aid in teh process through IRC and stuff.
#13
03/21/2006 (3:44 pm)
Wow that was a quick reply! I think someone has built T2D on Linux actually, but it's no simple chore right now. T2D has some networking functionality but as for now it's lacking many things that TGE has.
#14
03/21/2006 (7:14 pm)
@Jon Frisby: Actually, all the physics and game logic calculations are done on the server and the clients are just reflecting the server status. They are quite simplified (physics and logic)
#15
03/21/2006 (7:27 pm)
@Dreamer: our systems are quite different, using different approach. You are doing a great job with your kit though, keep it up!
#16
11/16/2006 (5:39 am)
Is the development of this project stopped? Do you have a web site or somthing like that, so we can look at it :)
#17
11/16/2006 (1:29 pm)
@Qbus: this prject is still in the development, it's slow but it didnt die yet :) Unfortunatly, there is no website or demos avail for the public; it take a lot of time to make them ready for the public!
Some unforseen things like maried life and family are really slowing down the development :P Besides that, I had only one responce from the interested peple about this system, so I'm not sure if the Torque crowd is really interested in that, or maybe the description of the system is not full enough... The decision was made to make a game first based on this research, and then fork it as a lib for public consumption.
#18
09/27/2007 (5:37 am)
Hi, just wondering. How would this differ from mydreamrpg mmokit or the mmokit from prairiegames?
#19
02/25/2008 (1:32 pm)
So, what's going on with this project now? Dead or otherwise?