Any advice on compiling T2D with VC6?
by C. N. · in Torque Game Builder · 09/02/2005 (8:28 am) · 5 replies
Hi,
I'm getting unresolved external madness here. With 'Set Active Project' I can compile: ljpg, lpng, lungif and zlib, but when I try to compile glu2d3d or opengl2d3d I'm having some problems. Here is the first few lines of my compile errors/warnings:
Linking...
LINK : warning LNK4001: no object files specified; libraries used
LINK : warning LNK4001: no object files specified; libraries used
Creating library ../lib/out.VC6.RELEASE/opengl2d3d.lib and object ../lib/out.VC6.RELEASE/opengl2d3d.exp
LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12
opengl2d3d.exp : error LNK2001: unresolved external symbol _glAccum@8
opengl2d3d.exp : error LNK2001: unresolved external symbol _glActiveTextureARB@4
opengl2d3d.exp : error LNK2001: unresolved external symbol _glAllocateVertexBufferEXT@12
(this goes on for about 350 warnings, all pretty much _glEtc and _wglEtc stuff)
These warnings/errors appear in both 'opengl2d3d' and 'glu2d3d'... I just haven't moved some libs into the correct folders, eh?
Any help would be incredible.
Thanks.
I'm getting unresolved external madness here. With 'Set Active Project' I can compile: ljpg, lpng, lungif and zlib, but when I try to compile glu2d3d or opengl2d3d I'm having some problems. Here is the first few lines of my compile errors/warnings:
Linking...
LINK : warning LNK4001: no object files specified; libraries used
LINK : warning LNK4001: no object files specified; libraries used
Creating library ../lib/out.VC6.RELEASE/opengl2d3d.lib and object ../lib/out.VC6.RELEASE/opengl2d3d.exp
LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12
opengl2d3d.exp : error LNK2001: unresolved external symbol _glAccum@8
opengl2d3d.exp : error LNK2001: unresolved external symbol _glActiveTextureARB@4
opengl2d3d.exp : error LNK2001: unresolved external symbol _glAllocateVertexBufferEXT@12
(this goes on for about 350 warnings, all pretty much _glEtc and _wglEtc stuff)
These warnings/errors appear in both 'opengl2d3d' and 'glu2d3d'... I just haven't moved some libs into the correct folders, eh?
Any help would be incredible.
Thanks.
#3
http://support.microsoft.com/kb/q181506/
only that I chose (x86) not (alpha) because
I don't have an alpha system...
09/23/2005 (4:49 pm)
Well this link had the trick:http://support.microsoft.com/kb/q181506/
only that I chose (x86) not (alpha) because
I don't have an alpha system...
#4
09/23/2005 (8:08 pm)
I never had any problems compiling with vc6. you just need to build the other helper projects (like zlib, etc) first.
#5
08/09/2006 (5:01 pm)
Does TGB compile in Visual Studio 6? I couldn't find a project DSW for it. Any help would be appreciated.
Torque Owner C. N.
Oh yeah! :)