Game Development Community

Releasing Torque Games

by Rich · in Torque Game Engine · 09/01/2005 (11:55 am) · 9 replies

Hi,

Not sure if this is a good place for this question:

I've developing T2D on a Mac and I'm not sure how to release a Torque game for the Mac and/or Windows platforms. Linux would be cool to.... Are there any discussions for porting the code to a console? Any tutorials previously posted would be great....

Thanks!

#1
09/01/2005 (11:57 am)
Check on the T2D private forum.
#2
09/01/2005 (12:00 pm)
Thanks! errr..where in that forum? I've looked all around...
#3
09/01/2005 (12:54 pm)
You probably don't have it on your "subscribed forums" (top left of the page) list. Click on the "Subscribed forums" link, then at the very top of the page, just onder the yellow GG bar is a link called "edit Forum Subscriptions".
#4
09/01/2005 (12:59 pm)
Thanks...I see the T2D private forum yet I cannot find any tutorials onhow to release Mac and Windows version of completed games. I'm assuming that for me, being on a Mac, I simply copy the scripts over to a Windows box that has an EXE. I'm just looking for tutorials on how to compile games and how to release them for Mac and Windows....
#5
09/01/2005 (1:03 pm)
Whups. "Where IN that forum"... not "Where IS that forum". Silly me.
#6
09/02/2005 (5:32 pm)
Rich, I'm not totally sure what you're asking. Are you asking about what licensing restrictions there are? (None, if you're making a game for Windows, Linux, or Mac OS X you can release it any way you like, except that you can't release T2D source scripts or editors with your game.)

Or are you looking for a tutorial on how to actually package up the game executable, art assets, script .dso's, etc?
#7
09/02/2005 (11:55 pm)
HIi Josh,
"Or are you looking for a tutorial on how to actually package up the game executable, art assets, script .dso's, etc?" => yeah, into a single EXE file for distribution

I was asking: How do I distribute a game? Let's say I've built my game, now how do I produce a single EXE or APP or whatever for distribution on a CD or for download? It seems like the regular method is to include the Torque EXE, remove the required files and include the scripts which run the game. I see that "Gold Fever" and "Little Gods" distribute a single EXE file and want to achieve that for any game I build. But I suppose that might be a bit beyond the scope of what Torque provides, right? I'd probably have to have InstallShield which could put the scripts and Torque EXE into one package...
#8
09/03/2005 (6:13 pm)
If you want to build an installer, BitRock is a good crossplatform choice; Nullsoft Installer (NSIS) is a good windows only choice.
#9
09/03/2005 (7:11 pm)
Thanks Ben! I'll check it out.