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IK Animations in Blender

by Patrick Stein · in Artist Corner · 08/31/2005 (1:20 pm) · 2 replies

After playing around quite a bit and watching most of Nigel's awesome tutorials, I've discovered the following about blender animations using IK.

As many have mentioned before, you can back the animations. This will save all of the info for each bone into the animation sequence.

What I haven't seen mentioned though, is that you can then go back through and delete large swaths of the baked animation. You can delete all of the info from intermediate frames. This will keep you from flooding your DSQ's with information that it could figure out on its own.

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#1
08/31/2005 (1:54 pm)
Back = bake :)

Actually, I believe that even if you go back and delete those keyframes the same amount of data will be exported, since a Torque sequence can only contain evenly spaced keyframes. Unless you turn the "interpolate" option off, in which the timing will be messed up because you'll have un-evenly spaced keys in Blender, but evenly spaced ones in Torque.

(Note to James U: That option seems kind of silly, since you'd never want to mess up your timing... I think instead there should be a number for "sample rate" to say whether you want the interpolator to sample every frame, every other frame, every third frame, etc... just like the Max version has.)
#2
08/31/2005 (4:21 pm)
Jeff,

The interpolate option is there to allow for people to export every single frame, or alternatively every defined keyframe, which cuts down on the amount of frames exported - but in turn relies on proper spacing in the Action editor.
I thought i did put a timing value in there... perhaps that was an early experiment - but regardless, its still a good idea :)

And on the other note, the exporter will only export frame values for properties animated by a track. E.g. if you only animate locrot, it will only export loc and rot frames. But if you animate locrot, but then animate scale half-way through, it will export additional scale keyframes all the way through.