Game Development Community

T2D Basic Tutorial Image Path Issue

by Rich · in Torque Game Engine · 08/31/2005 (8:39 am) · 8 replies

Hi,

I can't seem to get the spaceship to load in the first part of the tutorial
I can get the "logowhite" image to change but the "playerShip" image won't load. I've also tried changing the position of the image as well as setting the editor to be full screen.

Thanks!

#1
08/31/2005 (8:42 am)
Did you copy the image over from the spacescroller ?
#2
08/31/2005 (9:15 am)
Yes, I copied over all images. Is there a log that outputs the image the engine attempts to load?
#3
08/31/2005 (9:16 am)
Yes :) the console.log file that gets generated when you shut the engine down... its in the same folder as the .exe... post the contents up here :)

Also one thing to double check is when you fire up T2D hit the "~" console key and search for any red text.
#4
08/31/2005 (9:20 am)
Ok, I'll check it out! Thanks much Matt... ( I hope GarageGames pays you enough!)
#5
08/31/2005 (9:22 am)
I'm just an Associate (Associates aren't employees of GG, though we work with them in different situations) for now, but they've given me plenty in return with their amazing engines :) If you have any more questions feel free to ask.
#6
08/31/2005 (9:46 am)
Psst. Hate to break up the lovely party, but... Wrong forum? :p

Yeah, you'll learn to love/loathe console.log. :p
#7
08/31/2005 (9:53 am)
Wow... I must be tired, didn't even notice that, thx Teck.

@Rich: You should probably edit out the Torque 2D script from the first post and feel free to repost this over to the T2D Private Forums.

lol the console is a love hate relationship :)
#8
08/31/2005 (11:56 am)
Done... Hey I done figured it out, ah knew it was something simple:

The named parameter in the default function call is different in than the named parameter. So:

new MakeScreen(foo)

then I needed to:

screencall = foo;

and NOT:

screencall = bar;

Thanks for the quick responses!