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Onimpact function problem

by Yin Yi Jia · in Torque Game Engine · 08/30/2005 (11:07 am) · 2 replies

I am just doing the vehicle collision detection for the terrain, so using the onimpact function it works not bad.
but when the car runs over a ramp, jumps and hit the ground, the function also consider that as a collision, my initial idea is changing the collision box of the tire which actually touch the ground. am I right?

ps: a small problem, when I open the tire model in 3d max 7, why I can not select the col box in the "select by name" dialog box, I could only see it in the Schematic View option?

hope someone could help me to solve the problem, thanks a lot!

#1
08/30/2005 (5:11 pm)
For the small problem , check tools/display Floater and select Unhide all.
#2
08/31/2005 (6:53 am)
Yes, it works, thanks
I am really a beginner for the 3d max :)