Game Development Community

Space-based game with no terrain

by Philippe Thiboutot · in General Discussion · 08/29/2005 (10:05 pm) · 10 replies

Hello,

I'm planning to make space-based game and so far all I've seen of Torque involve its huge terrain. I'm in the process of choosing a game engine and was wondering how does Torque handle in "untorque-like" situations. Is torque really dependant on it having terrain and is removing it causing lots of problems?

My philosophy is using the right tool for the job and not trying to hack at it and work against the tool...

Thanks!

Phil

#1
08/29/2005 (10:26 pm)
It is very simple to remove the terrain =)
#2
08/30/2005 (7:23 am)
Hmmmm.... unless your making a text based game, does not all games contain terrain? Remember terrain is just graphics, whether its a lush jungle, a backdrop for a dungeon crawl, or the deep emptiness of space. Then again Im a class-A newbie so maybe Im looking at things way too simplistic ;)
#3
08/30/2005 (9:11 am)
In a space game you most likely wouldn't want terrain since your ship will collide with it :)
#4
08/30/2005 (9:22 am)
Originaly I couldn't figure out how to delete the terrain from the mission editor, but if you load the .mis file into a text editor, you can just delete the terrain from there easily enough.
#5
08/30/2005 (10:48 am)
You can remove terrain altogether or just delete your terrain blocks from your map files. Its really very easy.

It might be nice to keep terrain on though and perhaps even have a mission or two with a ground below.
#6
08/30/2005 (11:39 am)
Quote:In a space game you most likely wouldn't want terrain since your ship will collide with it
Yeah if your drunk. Hey Philippe let me give you some advice. This is something that nobody, not even Jonathan knows. You can remove terrain altogether or just delete your terrain blocks from your map files. Hope that helps.
-Ajari-

Edit: Your trying to make a space game like Colony Wars or Star Fox?
#7
09/06/2005 (8:22 pm)
Should we mention about skybox height? As I recall, you can reach the "ceiling" in your ship and you kinda skid along as if you were driving on the ground but upside down.
#8
09/10/2005 (3:31 pm)
That's to allow aircraft climbing too high to fall down, it removes thruster force. I set my height as far up as the mission area goes, fixed it. Also removed gravity of course. All this is quite simple with the Torque engine. (A few one liners here and there)
You'll also have to turn on rendering of the bottom texture in the skybox since it's off by default as far as I remember.
#9
09/19/2005 (12:39 pm)
I did it some time ago also. Though the thread is dated, one should be able to find comparable code to modify in the lastest release.
#10
09/19/2005 (12:58 pm)
Thanks a lot all for your replies. It would be more like a racing game in space. I would be more interested in using terrain for planets. That is why I was seriously following this thread: Sphere terrain How many would use it?

It would be a 3rd person racing game with some hot stuff that I wont go in details. Bu I put this project on the back burner because

1st) I convinced my team of using Torque! Yeah!
2nd) We bought a licence for the main programmer! Woohoo!
3rd) We are going to make a game that will really need terrain. TSE Atlas! Yeeha!

Thanks again everyone I'm officially a member of this community!