How to get an effect to show at high velocity?
by Jesse Hall · in Torque Game Builder · 08/29/2005 (3:27 pm) · 4 replies
I am running into a problem where my effects dont show until the projectile there mounted to is halfway across the screen. Does anyone else have any experience with this? The projectile object is moving at a velocity of 100 and Visibility is set to 1 at 0.0 seconds.
I've used the torpedo from the sidescroller demo to test this as well as my own effects.
I've used the torpedo from the sidescroller demo to test this as well as my own effects.
About the author
#2
08/29/2005 (6:18 pm)
Is there a delay in the particle emission itself? It could be a baked-in delay in the effect or a result of emission 'ramp up' when it first starts; I've run into this a few times and had to tweak the emitter, or when prototyping, quickly hack around it by having the emitter on but not visible and then attach it on the fly.
#3
put this one on hold while I work on another effect. I have a few ideas though thanks to this thread and will post my results once i get it nailed down.
09/03/2005 (9:45 am)
Thanks guys.put this one on hold while I work on another effect. I have a few ideas though thanks to this thread and will post my results once i get it nailed down.
#4
I had some bullets where the particle trails would only show up when the bullet was nearly off the screen. It looked neat at first then not so much, but that fixed it for me.
02/23/2006 (8:53 pm)
I had this same problem, what I did was simply set the initial quantity very high in the effect, and in the emitter scale it even higher for 0.0, then right away trail it off.I had some bullets where the particle trails would only show up when the bullet was nearly off the screen. It looked neat at first then not so much, but that fixed it for me.
Torque Owner Jason Swearingen
also, maybe you could try mounting the object to the effect instead of vice-versa. i remember reading that the effects are full-blown spriteobject's too.
also, maybe your effect itself is delayed a bit.
just suggestions, no game deving for me yet, so take my advice with a few kg's of NaCl.
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edit: i "read it" from the technical overview PDF that ships in the DOC dir of t2d.