Game Development Community

Terrain - strange colouring

by Vernon Finch · in Torque Game Engine · 08/29/2005 (5:32 am) · 2 replies

I have noticed that the terrain produces some strange colours sometimes when I'm using only one texture, almost as if it is trying to do some strange blending with itself.

I've been using one texture only (plus detail, and a bumpmap) to make some sand.

When I turn the suns ambient levels up high (0.8ish) it doesn't seem to occur, but when I have them low, for recreating a night time type effect they are really bad.

Example One
Example Two

Normal Terrain

The normal shot has (0.8, 0.8, 0.8) ambiance from the sun, while the two examples have (0.2, 0.3, 0.4) ambience.

Anyone got any ideas on what this might be, or pointers to turning terrain blending off to see if i can eliminate that idea as a cause?


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On a completely different note, I just clicked on notify me on new posts, and had a big panic sweep over me as I realised I was going to lose my post I just typed. But it didn't disappear, has that been fixed?

#1
08/29/2005 (6:13 am)
Quote:
I've been using one texture only (plus detail, and a bumpmap) to make some sand.

Huh? Bumptexture?
#2
08/29/2005 (6:22 am)
Oops, yes poor choice of words by me. Bumptexture indeed.

I have

One terrain texture (sand_light.jpg)
One detail texture (detail0.png) - basically a greytone sand texture.
One bump texture (bump4.jpg) -which has a very low setting and is only a grey image with some white painted sand ripple lines on it.

Edit: I've added an example of what it looks like normally to the original post to help clarify what my problem is.