No falling
by D B · in Torque Game Engine · 08/28/2005 (11:16 am) · 4 replies
I am currently making an RPG, and I am going to set it up so that the player character can't fall (nothing to do with fall damage; just can't fall off pits themself).
There were two ways I was thinking of: one was putting up invisible barriers where the pits would be in the maps that I make. Another was to have code it in, but I am not too sure of what to do (I did notice a runSurfaceAngle; could making it an array and giving it two values, a negative and a positive help in some way?).
Which would probably be a better solution? Thanks.
There were two ways I was thinking of: one was putting up invisible barriers where the pits would be in the maps that I make. Another was to have code it in, but I am not too sure of what to do (I did notice a runSurfaceAngle; could making it an array and giving it two values, a negative and a positive help in some way?).
Which would probably be a better solution? Thanks.
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Torque Owner Stefan Lundmark