Game Development Community

No falling

by D B · in Torque Game Engine · 08/28/2005 (11:16 am) · 4 replies

I am currently making an RPG, and I am going to set it up so that the player character can't fall (nothing to do with fall damage; just can't fall off pits themself).

There were two ways I was thinking of: one was putting up invisible barriers where the pits would be in the maps that I make. Another was to have code it in, but I am not too sure of what to do (I did notice a runSurfaceAngle; could making it an array and giving it two values, a negative and a positive help in some way?).

Which would probably be a better solution? Thanks.

#1
08/28/2005 (11:29 am)
Invisible Barriers IMO..
#2
08/28/2005 (12:07 pm)
Hmm. That's what I thought. Thanks.
#3
08/28/2005 (5:16 pm)
If you put a texture named "NULL" on a dif it will be invisible but still collidable.
#4
08/28/2005 (5:26 pm)
Alright, thanks for the tip; I was wondering how I'd go about making a transparent texture. :D