World Inspector out of function
by Stefan Lundmark · in Torque Game Engine Advanced · 08/28/2005 (7:51 am) · 5 replies
As the topic says, the World Inspector no longer functions in HEAD.
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#2
Not from the dropdown menu.
Pressing F11 brings up the canvas and the editor frame, from here you can move objects around.. and fly around with the camera. You can also select objects and edit their properties.. but the list of objects usually visible to your far upper right, won't be there. Makes it very hard to reach objects that you can't see.
So it's just the World Inspector, not all of the editors.. I guess. :) I guess it's just a simple script-change so I'll take a look at it when I get home.
08/28/2005 (11:13 pm)
Sorry I was vague in my description.Not from the dropdown menu.
Pressing F11 brings up the canvas and the editor frame, from here you can move objects around.. and fly around with the camera. You can also select objects and edit their properties.. but the list of objects usually visible to your far upper right, won't be there. Makes it very hard to reach objects that you can't see.
So it's just the World Inspector, not all of the editors.. I guess. :) I guess it's just a simple script-change so I'll take a look at it when I get home.
#3
1. You cannot copy a object.. save, and expect it to turn up next time you enter the mission.
For some reason, the save function doesn't register a object that has been created via copy/paste.
2. If you try to move a DIF brush that is large enough, the editor crashes. You can however edit it's position (coords) and hit "apply" to move it.. but if you try to do it by hand the engine will crash.
09/02/2005 (6:40 am)
I'm going to bump this one, there are a host of problems with the inspector at the moment.1. You cannot copy a object.. save, and expect it to turn up next time you enter the mission.
For some reason, the save function doesn't register a object that has been created via copy/paste.
2. If you try to move a DIF brush that is large enough, the editor crashes. You can however edit it's position (coords) and hit "apply" to move it.. but if you try to do it by hand the engine will crash.
#4
Nevermind. Sneaky tank code puts in the help gui control wether you want it there or not.
09/22/2005 (1:14 pm)
Just wanted to add a note about saving gui's in the editor. If you edit an existing gui, it doesn't seem to save your edit. If you add a new control and save, it works as normal.Nevermind. Sneaky tank code puts in the help gui control wether you want it there or not.
#5
09/22/2005 (2:13 pm)
We're talking about the World Inspector here, you seem to be talking about the GUI editor? :)
Associate Kyle Carter