Game Development Community

Lightwave concerns - Vehicles Animations DTS DSQ

by Andy Hawkins · in Torque Game Engine · 08/26/2005 (4:51 pm) · 1 replies

Okay a bunch of questions. I didn't want to dig up old resources / forums, and I've spent about 4 hours searching through these to find answers.

I didn't find much Lightwave specific - mainly stuff to do with Max and Milkshape so here goes.

1. If I follow the instructions on setting up a wheeled vehicle in Max and apply it to Lightwave and then use DTS exporter will this work - will it make a working vehicle or are there special concerns when using Lightwave for vehicles?

2. Will the same concept work for characters animations if I use the instructions from the 3DGPAI1 book for Milkshape apply it to Lightwave and export via the DTS exporter?

3. If this does work with characters - does Torque support weight maps when used in conjunction with bones so I can properly rig a character and have the effect of the weight maps for arms, knees etc to make the deformations of polys around the bones work correctly?

3. Does the LW DTS Exporter support DSQ ? (the forums seemed to indicate it didn't)

4. If all this / some of this works - would anyone like all the answers / techniques I learn put in a PDF or resource for Lightwave-Torque users?

I'm asking because I would like the opinion of others that use Lightwave-Torque users that would / may have encountered any stumbling blocks with regard to these processes. I'm also asking for opinions of Lightwave-Torque users that have a lot more experience in it. Plus I'm asking for the benefit of others that may be starting out on this path and would like the answers too :)

#1
08/26/2005 (6:33 pm)
In general, it should all work the same, including bone-based animations.

But Dave would know better than I, since he wrote it.. and I'm no artist. :)