Torque 2D Primitives
by Myles · in General Discussion · 08/25/2005 (1:30 pm) · 1 replies
Just wondering about Torque 2D and how well it supports primitives (Lines, Dots, Antialiased lines, Regions etc..) or is it primary design just blitting sprites?
Is T2D primitive support striaght foward or would it require modifying the code.
I suppose what I am asking is does T2D expose a 2D graphics api, and if so, is it exposed in Torque script, or would it all be in the code?
Thanks for any help.
Is T2D primitive support striaght foward or would it require modifying the code.
I suppose what I am asking is does T2D expose a 2D graphics api, and if so, is it exposed in Torque script, or would it all be in the code?
Thanks for any help.
About the author
Torque 3D Owner Stephen Zepp