Game Development Community

Torque 2D Primitives

by Myles · in General Discussion · 08/25/2005 (1:30 pm) · 1 replies

Just wondering about Torque 2D and how well it supports primitives (Lines, Dots, Antialiased lines, Regions etc..) or is it primary design just blitting sprites?

Is T2D primitive support striaght foward or would it require modifying the code.

I suppose what I am asking is does T2D expose a 2D graphics api, and if so, is it exposed in Torque script, or would it all be in the code?


Thanks for any help.

#1
08/25/2005 (1:39 pm)
Several T2D owners have implemented a few primitives, so there are resources (iirc) available for this purpose if you need them.