Tutorial T2D & C
by Masoud Maysami · in Torque Game Builder · 08/24/2005 (11:54 pm) · 4 replies
Hi,
almost all tuts here start/deal with Torque-Script.
I need to "switch" my current application to T2D.
What i need are tuts/etc. which show how start and build an application with T2D in C++.
Any help welcome
Thx
almost all tuts here start/deal with Torque-Script.
I need to "switch" my current application to T2D.
What i need are tuts/etc. which show how start and build an application with T2D in C++.
Any help welcome
Thx
About the author
#2
Looks like that T2D cannt be used easily as a "library". I have to rethink the architecture of my application i am afraid ...
08/25/2005 (12:38 am)
Right now i have a fully working "application" to which i want to add some "gfx" functionalities (lets say i want to add some mini-games to it).Looks like that T2D cannt be used easily as a "library". I have to rethink the architecture of my application i am afraid ...
#3
You might be able to take your current application and compile that as a DLL that then gets invoked by t2d, that should be easier for you.
08/25/2005 (12:49 am)
I know there has been some work around compiling t2d as a DLL, however I dont know the state of that project (it is probably dead?)You might be able to take your current application and compile that as a DLL that then gets invoked by t2d, that should be easier for you.
#4
I'm using T2D as a DLL, but not as a library per se, so that doesn't help you.
08/25/2005 (5:42 am)
Have you seen this thread and this one? You probably will need to revise your architecture, but it might not be as bad as you fear.I'm using T2D as a DLL, but not as a library per se, so that doesn't help you.
Torque Owner Jason Swearingen
t2d is primarily focused around torquescript.
I'm not saying that you cant write t2d in C++, indeed I managed to write in C# so obviously the functionality is there, just no demos telling you what to do.
What are you trying to accomplish? That would probably be the best way to give you the advice you need.