Dynamically lighting difs
by Sky Frostenson · in Torque Game Engine · 08/24/2005 (1:09 pm) · 1 replies
Hi,
i am trying to load difs at runtime through torque script and need them to be dynamically lit when they come into the scene. i haven't bought the torque shader engine yet, but was wondering if the shader engine has a runtime lighting algorithm that i could use to light difs. if anyone has any ideas for how to get this done, i would really appreciate it, thanks.
i am trying to load difs at runtime through torque script and need them to be dynamically lit when they come into the scene. i haven't bought the torque shader engine yet, but was wondering if the shader engine has a runtime lighting algorithm that i could use to light difs. if anyone has any ideas for how to get this done, i would really appreciate it, thanks.
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