Game Development Community

Dynamically lighting difs

by Sky Frostenson · in Torque Game Engine · 08/24/2005 (1:09 pm) · 1 replies

Hi,
i am trying to load difs at runtime through torque script and need them to be dynamically lit when they come into the scene. i haven't bought the torque shader engine yet, but was wondering if the shader engine has a runtime lighting algorithm that i could use to light difs. if anyone has any ideas for how to get this done, i would really appreciate it, thanks.

#1
08/24/2005 (4:04 pm)
Torque 1.4 lights the dif's with gl lighting (no nice shadows but good enough) when you add them to the mission and they will stay that way till you do a relight (you get a nice nag gui popping up in the mission editor reminding you that you need to relight). This'll be out with RC2.