Game Development Community

Torque 2D access to internet

by Andrew Pritchard · in Torque Game Builder · 08/24/2005 (2:20 am) · 8 replies

Hi

Just bought Torque2D (thanks) and plodding through the Basic Tuitorial.

It seems that T2D attempts to access the internet at start up - this is caught on my machine which has a block on viruses and such. Can this be shut off since I don't want any game I create being accused of being spyware?

Thanks

Andy

#1
08/24/2005 (3:17 am)
Interesting. I don't believe I've ever been warned about T2D, either through windows firewall or ZoneAlarm.
#2
08/24/2005 (5:30 am)
I had the same question a long time ago, but it was never really resolved. I removed the network scripts from the common folder, so maybe that will help. I dunno....
#3
08/24/2005 (10:02 am)
Like Teck, I've never gotten any firewall warnings for T2D (I do for TGE builds).
#4
08/24/2005 (11:18 am)
My version of T2D did the same thing the first time it was launched
#5
08/24/2005 (11:45 am)
Nortons did it for me when I used terminal debuging.
#6
08/24/2005 (12:01 pm)
What you using for an ide Andrew? is it torison? thats what I used for my debugging.
#7
10/28/2005 (10:05 pm)
Interesting... mine does that occasionally, too. ZoneAlarm catches it from time to time. I wonder what that is?
#8
10/29/2005 (3:03 pm)
Torque does use networking - both for the debugger and the client/server stuff (which is builtin to TGE). So it follows that some firewall and/or security software complains about it when Torque opens up a TCP/IP port and starts listening.