Envrionment Pack I
by Rex · in Torque Game Engine · 08/23/2005 (9:08 am) · 22 replies
I recently purchased Tim Aste's Environment Pack I for some mission building assistance, and am having some difficulties getting certain portions to work correctly. There are two main issues I'm experiencing; the sound profiles accompanying the datablocks not working and bad texture pathing.
1. My SDK[which is 'supposed' to be v1.3 but reads from the console as 1.2!?!-using precompiled .exe, ;), always like to see what happens 'out of box'] plays all the crossbow sounds[.ogg files, all] quite well; however, I cannot get the sound[also .ogg files?] to accompany the rain/sand/snow datablocks when run inside the engine. Also I'm curious about the "lush" Track that should be playing during the Missions...?? They're not included and the name looks vaguely familiar when I boot Tribes II, my catch all for legacy code references, ;O!
2. No matter where I place the .dml files and the bitmap textures which represent the drops/dustspecks/snow to render, they never do. All white; they're there, just not rendering?? I've read the Help Me portions of documents and have placed the textures in the data/environment folder[where scripts point], a no-go. I've copied them enmass to the data/missions folder, another no-go. I've copied them them enmass to the data/terrains folder, still no-go. I've copied them to the data/terrains/grasslands folder, my final logical point to locate the files and I still get white blocks of non-rendered 'particles'. I must now resort to forum posting to see where I've gone wrong. The only paths I see directed to are from within the included environment.cs file.
Thanks anyone....I would have loved to have gotten both Environment Packs in one combo, instead one of them packaged with diffs I'll never use....which is why I went with the more simple examples.....the readme.txt file has much more information than I needed for packs I didn't purchase. Thanks again.
1. My SDK[which is 'supposed' to be v1.3 but reads from the console as 1.2!?!-using precompiled .exe, ;), always like to see what happens 'out of box'] plays all the crossbow sounds[.ogg files, all] quite well; however, I cannot get the sound[also .ogg files?] to accompany the rain/sand/snow datablocks when run inside the engine. Also I'm curious about the "lush" Track that should be playing during the Missions...?? They're not included and the name looks vaguely familiar when I boot Tribes II, my catch all for legacy code references, ;O!
2. No matter where I place the .dml files and the bitmap textures which represent the drops/dustspecks/snow to render, they never do. All white; they're there, just not rendering?? I've read the Help Me portions of documents and have placed the textures in the data/environment folder[where scripts point], a no-go. I've copied them enmass to the data/missions folder, another no-go. I've copied them them enmass to the data/terrains folder, still no-go. I've copied them to the data/terrains/grasslands folder, my final logical point to locate the files and I still get white blocks of non-rendered 'particles'. I must now resort to forum posting to see where I've gone wrong. The only paths I see directed to are from within the included environment.cs file.
Thanks anyone....I would have loved to have gotten both Environment Packs in one combo, instead one of them packaged with diffs I'll never use....which is why I went with the more simple examples.....the readme.txt file has much more information than I needed for packs I didn't purchase. Thanks again.
About the author
Rex does all his 3D graphics through BrokeAssGames and is currently working on DSQTweaker, Ecstasy Motion, and other interesting projects yet to be revealed. Just ask him about anything DTS/DSQ related, he's happy to help.
#22
04/12/2006 (6:34 am)
Rex is correct, the dust.ogg file was corrupted. Replacing it fixed the crash on load.
Torque Owner Dennis De Marco
I will have to check why I am crashing on mission 2. If it's a corrupted dust.ogg file.
-Dennis