Game Development Community

An "unofficial" TSE demo.

by Joseph Euan · in Torque Game Engine Advanced · 08/22/2005 (12:08 pm) · 78 replies

With permission from GG, I've released an unofficial TSE demo containing the starter.fps port I did a few days ago and everything needed to run it (.cs files, editors etc).


Edit: a new version (1.3) can now be downloaded Here (23MB) Let me know if you have any problems.
(if you get a "missing directx dll" error message, you can download the file from "here")


v1.2 is ready for download, visit my new .plan for more details and a download link.

Post any problems, comments or suggestions here or on my .plan.

img397.imageshack.us/img397/9101/tse27wd.jpgimg397.imageshack.us/img397/4350/tse41zi.jpgimg390.imageshack.us/img390/3438/tse36rx.jpgimg394.imageshack.us/img394/1489/tsed17yj.jpgimg394.imageshack.us/img394/3558/tsed23uz.jpg


Thanks
-Joseph
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#1
08/22/2005 (3:04 pm)
Wonderful finaly something to play around with !

Edit:
10 minutes of playing around and im really impressed !
Is this the new terrain or the old one ?
Can get any good detail , but the water and rest of it is lovely :)

Thanks Joseph and GG for a unofficial Demo.
#2
08/22/2005 (3:07 pm)
@Billy, Glad you like it...

The terrain in the stronghold mission (photos above) is the old one... the terrain in the other mission is Atlas.

This is Atlas...
img390.imageshack.us/img390/3438/tse36rx.jpg
#3
08/22/2005 (3:24 pm)
Quote:Wonderful finaly something to play around with !

yup... already started playing with it... been waitin' to do this for a looong time :)

home.att.net/~subbase2/TSESub2.jpg
--Mike
#4
08/22/2005 (3:25 pm)
What do i need to turn on to see the Atlas terrain , i only see water and the platforms ?
#5
08/22/2005 (3:38 pm)
...same here

--Mike
#6
08/22/2005 (3:49 pm)
You do? oh... erm... very odd... sorry about that...


Open starter.fps\client\scripts\shaders.cs and on line 242 add:

new ShaderData( AtlasShader )
{
   DXVertexShaderFile   = "shaders/atlasSurfaceV.hlsl";
   DXPixelShaderFile    = "shaders/atlasSurfaceP.hlsl";
   pixVersion = 1.1;
};

Sorry about that... I'm going to re-upload the demo now :(

Damn :(

If you already have the demo.. then please add the above code and it should work fine... again, sorry about that.
#7
08/22/2005 (4:04 pm)
No problemo... code changes work fine...

thx

--Mike
#8
08/22/2005 (4:28 pm)
Good to hear.
#9
08/22/2005 (4:32 pm)
Thanks Joseph it works .
And now when the terrain is there , then the questions come :)
Is the Atlas terrain not editable in real time or need a press any strange keys :) ?
#10
08/22/2005 (4:43 pm)
No, you can't edit Atlas terrain (Not sure if it's planned for a future TSE release)
The only way to make Atlas terrain, is to use an app such as terragen. (long process)

I'm going to be adding another Atlas terrain to one of the next releases.
#11
08/22/2005 (5:06 pm)
Yes, there will be full poly soup editing for Atlas terrain, so everyone knows. It's simply a matter of Ben finishing up the two current projects he is on, and then getting back to Atlas!
#12
08/22/2005 (5:18 pm)
I told you guys a long time ago... clone him!!!

--Mike
#13
08/23/2005 (12:25 am)
Is the process for importing Terragen terrains the same for TSE as it is in TGE? If not, could you point to or provide a resource on how it's done?
#14
08/23/2005 (1:23 am)
Heh... all of my worst fears came true :P

Since I'm using a god-awful graphics card (Geforce FX 5200, max pixel shader 1.4 max vert shader 2.0), TSE looks really bad... first with Atlas not looking as good as it might if I had a better card, but more importantly... the water simply was depressing. The water reflections looked terrible and whenever any geometry outside of base terrain was on screen, the water rendered as solid black.

Anyway, it looks like (unfortunately) I'm going to have to que TSE on my current list of things to snag behind a new computer :P
#15
08/23/2005 (5:24 am)
I had a 5200 in my last pc and is no fun :( I now own a fast pc with a PCIXpress GT 6600. This little demo may push me to buy TSE a little earlier than I planned. :)
#16
08/23/2005 (5:56 am)
@G.M. "Xorrin Aarikis" Clark: No, it's a process of making a terrain in terragen... exporting the heightmap then exporting the terrain texture (can take around 12 hours)
Then you have to use TSE to convert them in to a usable format.

The "how to" docs come with TSE, i'm not use if I can release them with the demo (i'll find out)

@Jonathan, sorry to hear that :(

@Michael, good to see the demo is helping people see how cool TSE is :)
#17
08/23/2005 (6:10 am)
Got the rest of the village finished (ready for the next release)...
img389.imageshack.us/img389/1262/tsesr30by.jpgimg389.imageshack.us/img389/8224/tsesr41sh.jpg

Thanks
#18
08/23/2005 (9:22 am)
In the defense of my card, the framerates were actually decent on my more than modest computer :P

But of course... framerates aren't much when you have terrible graphics errors... xD
#19
08/23/2005 (9:57 am)
"But of course... framerates aren't much when you have terrible graphics errors... xD"

You get graphics errors with the demo?
#20
08/23/2005 (11:56 am)
Thanks Joseph. It really helps to be able to run around with the Orc to see how cool TSE is.
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