Game Development Community

Md2 To Dts

by Vishal Lamba · in Artist Corner · 08/22/2005 (2:17 am) · 1 replies

I am trying to export quake 2 models to torque DTS (usning max6) but it give me error No bounding box found . what is this mean?

#1
08/22/2005 (3:27 am)
You need a box around your objects called bounds
Bounds basically tells the exporter "export whats inside me!"

look at the guides on using max on this site
<= "artists page to left has a link to them"

and as for md2 to dts? ..sounds like your actually doing max to dts, which should mean all the max help should work for you...