Game Development Community

Brave tree tank pack how to?

by James Pulliam · in Torque Game Engine · 08/21/2005 (11:36 pm) · 25 replies

Ok i purchased the brave tree tank pack, they not really good at giving any guidance on how these are inserted into a existing mission.

it would be a big help is someone could point my in the right direction.

i got all the files inserted into my dir, and all the scripts edited.

but as far as placing them in a map. well, it would be nice to know how that is done.

or i just wasted my money. :-(
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#21
05/17/2006 (12:37 pm)
I can't get my torque working with the tank pack 1.4 i have the same problem, it doesn't appear in the shapes bit.... im need a mac user using xcode to help seeing as that's what im using. has anyone got a pre-compiled mac version of the tank pack with 1.4?
#22
06/14/2006 (1:18 pm)
I have it working, i just wasnt adding my files to the xcode project correctly...
#23
07/27/2006 (9:40 am)
I bought the tank pack and have the same problem,i have read and reread all this post
merged the files tried everything so a little bit of help would be cool.

i dont want to start as a tank i want to "mount" a tank with my player-the soldier
but i too do not have the "tank" section in the main shapes.
the html file is not very forthcoming,makers shouldnt assume everyone knows code.
lets face it,if better explained i wouldnt be here whining :P

please if someone could spell it out to me in "dumbass" mode it would be very helpful
as what i need to do to accomplish this.

also since the inclusion of the bravetree c++ and h files torque wont build :(
it fails...
been banging my head for 2 hours and i am still not in the tank,
c'mon bravetree little bit of customer support please

second edit...phew

right lets look at this,from the installation instructions we have

Quote:
In the /torque/engine/ folder you will find the source code needed to integrate the tank code into your particular copy of Torque. If you are using an unaltered version of TGE Release 1.3.0 you can just copy the files over the existing files and add these files to your project or make file:

/torque/engine/collision/simplePolyList.cc
/torque/engine/collision/simplePolyList.h
/torque/engine/game/tankShape.cc
/torque/engine/game/tankShape.h

If you are integrating the code into a custom version of Torque you will have to merge:

/torque/engine/console/consoleTypes.h (lines 71-76)
/torque/engine/ts/tsCollision.cc (lines 66, 71, 183, and 189)

for starters hasnt version 1.4 been out for over a year how about an update cause I wont dump
1.3 version files on my build,which is ruined btw :)

seeing as I want to integrate should I ignore the first 4 files and only implement the
two that need to be merged for integration,or include them all?
If I were to just copy all files to a version of 1.3 would I leave out the two integration files?

The next step is to use a 1.3 executable which I cant because I am 1.4 :(
an updated "Tank Pack" with a 1.4 exe would be appropriate.

however I shall keep trying :)

edit 3,after 5 hours
well i installed brand new sdk,multiple times btw
followed instructions to play as tank
gets to end of loading objects and loading screen freezes,
instructions followed to the letter
even down to the client edits for mp

are these scripts to go in fps_starter/server/scripts
or are they to go in demo/server/scripts?
just a thought

neeed sleeep,
#24
07/28/2006 (12:48 am)
Have you followed these instruction for 1.4?
http://www.garagegames.com/mg/forums/result.thread.php?qt=37218
#25
07/28/2006 (5:36 am)
Thank you sooo much Hesham all sorted apart from the eject function,
I tried search before all of this but never saw this thread.

Bravetree guys you need to update the installation instructions
and include 1.4 compatible files as well as the 1.3 version because
without this thread

http://www.garagegames.com/mg/forums/result.thread.php?qt=37218

it would NEVER have been installed at all.

to anyone else thinking about buying the pack...
the bravetree tank pack is NOT 1.4 compatible "out of the box"
you will need to know elementary coding and compiling at least.
when you pay for things you expect results not the headache
of rebuild/strip/recompile/scrap/reinstall etc etc and none of it
would have done any good whatsoever anyway.

Am I complaining? you bet I am,e-mail sent
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