Game Development Community

Large Scale Moving Vehicles - Suggestions Needed.

by Adam · in Torque Game Engine · 02/01/2002 (1:16 pm) · 4 replies

Hi everyone, my team and I are creating a game with ships in it and I am sort of looking for a decent starting point here.

What I'm looking to do is:
- Have large ship models, large enough for players to run around on deck.
- Have stations on these ships for players to operate various things on the ship for instance piloting the ship or manning a turret for instance.

Which brings me to my first question, since we plan on having large ships for players to move around on while the ship is in motion, what is a good starting point in terms of movable geometry? From what I've been reading vehicles are based largely around the mounting points, so most of my research has been going in to moving a large static object, is this reasonable? Should I be looking more into vehicles instead?

My other question, since these players are moving around the deck while the ship is in motion as opposed to being mounted, what would I need to do to apply all transforms applied to the ship to the players on board.

Any help/suggestions would be greatly appreciated.

#1
02/01/2002 (2:03 pm)
Such a big ship, I would create by using BSP, this should make least of all trouble.
When you do it right, only big brushes outside, you might get it work with a good performance.

greetings
Daniel
#2
02/01/2002 (2:08 pm)
We currently have a ship model complete with collision mesh loaded in the demo that we've been using with no performance hits, I believe it's around 5000 polys and that's just for testing, it will be scaled down however as we tailor it to our needs.
#3
02/01/2002 (3:31 pm)
I'd seriously think about doing this with an interior rather than a model. If its that big, then I'd say it was better off as an interior. You can always add mesh objects to it for detail.

I'm doing a moveableInterior class right now, so hang tight and that might give you something to work off of.

Phil.
#4
02/01/2002 (9:56 pm)
Is the using the interior suggestion based purely on performance gain, or is it better suited for the players being able to walk around the moving ship? Also,I forgot to mention the target group is 3 players per ship walking around on a deck, not going below into the hull.
Thankyou for the suggestions btw, they are much appreciated.