Game Development Community

Particle emitters?

by Frank Dellario · in Torque Game Engine · 08/17/2005 (12:28 pm) · 2 replies

Hey all,

I'm working on a machinima project for the Ill Clan using TGE, and we need to make smoke trails and explosions attached to our models. Being an artist without a whole lot of scripting experience, I was wondering if anyone knows of a way to export particles and/or emitters from 3DS Max, or whether there is a custom tool for editing particles graphically.

Thanks,

Ethan Abramson

#1
08/17/2005 (1:05 pm)
You can edit particles in-game using the F5 key. Look at the weapon scripts for the crossbow in

example\starter.fps\server\scripts\crossbow.cs

Trying doing a search for "particle" and "particleemitter" in the search bar to get more info. I'd help you out more, but I'm just learning about them myself. :)

Here are some links:
Mounting particle effects to shapes
Assign Particle help

- Drew
#2
08/17/2005 (1:41 pm)
Thanks, quite helpful info.