Game Development Community

Two questions of game building and design

by James Pulliam · in Torque Game Engine · 08/17/2005 (1:31 am) · 1 replies

Ok i just got the torque engine, and am pretty new, i know it will be a while before i am ready to complete a game. but i am somewhat confuesed on the final build of the game. as in how is it done?

i am using the fps example to build on to help me learn the process and still have something to start with. now although i am still at the beginning the question of how does one complete the game building has crossed my mind several times and is a question that remains in my head.

more or less what i am wondering is this.
when i run the fps game, it runs it in the editor. so, now when i am done editing and am ready to publish the game, exaclty how is the game built to where it runs in it's own exe file, and not ran in the editor?

after all i can't publish a game that is ran in the editor, for then if anyone got the game they would have access to the source files, and that is not something ya want. i have vb7 and i also got the torque build envirment.

i bought the 3D game programing all in one book, havewn't really had time to read deeply into it, but did take it with me to work and skimmed through it. i still haven't seen anything addressing the final build.

from what i have seen i am starting to wonder if i am starting it out wrong and that where i may be getting confused at. so i would like to know a little more of this process before i get too far into the game development.


my other question i have is more off the subject of above and addresses the weapons.

what i am wondering is how do you make the weapons fire with a kick. really can't have that realistic of a game and in my opinion when ya gun got no kick to it, it really takes the fun out of the game for it makes it too easy. i have looked through the forms and found a post on a cone shaped recoil and that is what i think i am more or less looking for however the link to the resource file was broke. there are alot of old posts in the resources and links are no longer valid.

i was hoping the 3d game programing book would have covered it but i didn't see it anywhere in the weapons chapter.

so if someone could help me with these issues it would be greatly appriciated.

#1
08/17/2005 (4:22 am)
My guess is you would delete the CS files and just distribute the corresponding DSO files (compiled cs files) along with the torque exe file and any content such as models and textures etc.
One thing to be careful of is making sure you dont accidently distribute any torque c++ source code or the source files for any content packs you decide to buy. I'd worry more about the recoil problem for the time being though :)

ps. You would want to backup all those source files before deleting them.