More graphic problems
by Martin Edmaier · in Torque Game Engine · 02/01/2002 (3:41 am) · 7 replies
Error message:
Details:
TORQUEDEMO verursachte einen Fehler durch eine ungültige Seite
in Modul TORQUEDEMO.EXE bei 016f:0061d833.
Register:
EAX=008ba341 CS=016f EIP=0061d833 EFLGS=00010202
EBX=00000000 SS=0177 ESP=00b0aeac EBP=00b0aeb8
ECX=00000000 DS=0177 ESI=0065c925 FS=1e07
EDX=0000002d ES=0177 EDI=00000000 GS=0000
Bytes bei CS:EIP:
8a 27 47 38 c4 74 f2 2c 41 3c 1a 1a c9 80 e1 20
Stapelwerte:
00000000 00000000 00000000 00000000 0057493f 00000000 0065c924 0044d22c 00000000 0065c924 0136ca94 0136d9cc 00b0d20c 012b9eb0 756e282f 5f296c6c
This is the error message I get, if I launch the torque with my new 2nd PC.
1st PC:
800 Mhz/128mb Ram/GPU Hercules 4500 64MB (Kyro II)
2nd PC:
1 Ghz/256mb Ram/GPU Hercules 3D Prophet II GTS Pro (Geforce 2 GTS Pro)
I think ist a driver problem, because I canged them yesterday.
Here is the driver: Hercules 14.10 Me
I've tried the others and latest driver, but they didn't work in any kind.
So pleaz „hhhhhhhheeeeeeeeeeeeeeeeeelllllllllllllllp“ me.
Martin Edmaier
P.S.: I don'twant to change this drivers, cause there are the best I've ever had.
Details:
TORQUEDEMO verursachte einen Fehler durch eine ungültige Seite
in Modul TORQUEDEMO.EXE bei 016f:0061d833.
Register:
EAX=008ba341 CS=016f EIP=0061d833 EFLGS=00010202
EBX=00000000 SS=0177 ESP=00b0aeac EBP=00b0aeb8
ECX=00000000 DS=0177 ESI=0065c925 FS=1e07
EDX=0000002d ES=0177 EDI=00000000 GS=0000
Bytes bei CS:EIP:
8a 27 47 38 c4 74 f2 2c 41 3c 1a 1a c9 80 e1 20
Stapelwerte:
00000000 00000000 00000000 00000000 0057493f 00000000 0065c924 0044d22c 00000000 0065c924 0136ca94 0136d9cc 00b0d20c 012b9eb0 756e282f 5f296c6c
This is the error message I get, if I launch the torque with my new 2nd PC.
1st PC:
800 Mhz/128mb Ram/GPU Hercules 4500 64MB (Kyro II)
2nd PC:
1 Ghz/256mb Ram/GPU Hercules 3D Prophet II GTS Pro (Geforce 2 GTS Pro)
I think ist a driver problem, because I canged them yesterday.
Here is the driver: Hercules 14.10 Me
I've tried the others and latest driver, but they didn't work in any kind.
So pleaz „hhhhhhhheeeeeeeeeeeeeeeeeelllllllllllllllp“ me.
Martin Edmaier
P.S.: I don'twant to change this drivers, cause there are the best I've ever had.
About the author
#2
02/01/2002 (4:40 am)
I can't open the main window. This error appears at the Dos Console
#3
2 PCs
1 x PIII 600 Mhz, 128 MB, ATI Expert PRO, WIN2k
1 x PIII 600 Mhz, 128 MB, ATI Expert PRO, Win98
the same Version of my DemoApplication runs on other
PCs without Errors
I compiled it with Win2K and VC++ 6.0
02/01/2002 (5:21 am)
i have the same Error also on2 PCs
1 x PIII 600 Mhz, 128 MB, ATI Expert PRO, WIN2k
1 x PIII 600 Mhz, 128 MB, ATI Expert PRO, Win98
the same Version of my DemoApplication runs on other
PCs without Errors
I compiled it with Win2K and VC++ 6.0
#4
perhaps you can't run on the standart mode. so you have to change it.
02/01/2002 (8:20 am)
have you tried *.exe -directx or -opengl?perhaps you can't run on the standart mode. so you have to change it.
#5
I'd also strongly recommend anyone using VC6 read up on remote debugging -- you can copy over a set of very small remote debugger files, and that way you can catch the error inside the debugger instead of posting a halt-dump...
d
02/01/2002 (7:18 pm)
I'd agree with Marco's suggestion.I'd also strongly recommend anyone using VC6 read up on remote debugging -- you can copy over a set of very small remote debugger files, and that way you can catch the error inside the debugger instead of posting a halt-dump...
d
#6
02/02/2002 (3:50 am)
I've tried to use all the other mods but it didn't work there should be something with the or the Engine dll's
#7
I'll ask silly questions: Do you have DirectX 8.1 on the machines? Are you running other programs without any problems (say 3DMark2001, or Max Payne, or Tribes2...)?
Otherwise, I'll reiterate my other suggestion. Either install VC directly on the second machine, or just set up the remote debugger stuff and remote debug it to figure out where it is crashing.
d
02/03/2002 (10:15 am)
so you've tried both directx and opengl modes, and neither one works?I'll ask silly questions: Do you have DirectX 8.1 on the machines? Are you running other programs without any problems (say 3DMark2001, or Max Payne, or Tribes2...)?
Otherwise, I'll reiterate my other suggestion. Either install VC directly on the second machine, or just set up the remote debugger stuff and remote debug it to figure out where it is crashing.
d
Torque 3D Owner Marco Meier
Slickware Games