Interior Objects - Doors and the like
by Luigi Rosso · in Torque Game Engine · 02/01/2002 (3:21 am) · 0 replies
Seems like the bulk of the code for exporting seperate/different entities is in there already!
I actually managed (very easily) to export triggers from worldcraft into the TGE. All I do is make a new trigger and make it match the shape of the transform of that interior sub object. Now how would someone go the extra mile and actually add that shape (the subobject in the bsp tree) into the TGE? As a seperate interior.
I've tried some things but have failed. Once I can get the shape itself into the engine, doors shouldn't be too difficult at all.
Thanks!
I actually managed (very easily) to export triggers from worldcraft into the TGE. All I do is make a new trigger and make it match the shape of the transform of that interior sub object. Now how would someone go the extra mile and actually add that shape (the subobject in the bsp tree) into the TGE? As a seperate interior.
I've tried some things but have failed. Once I can get the shape itself into the engine, doors shouldn't be too difficult at all.
Thanks!
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