Game Development Community

Would you be interested

by Ryan Zec · in General Discussion · 08/16/2005 (12:08 am) · 16 replies

Hey i am just trying to poll people here on this site if you would be interested a project of sort i have planned. it will be a intro into C++ but it will cover alot more than just basics. Here is a list on what I plan to cover ( but not limited to ):

* Variables
* Arrays
* Pointers
* Functions
* Operator Overlaoding
* Basic Classes
* Advance Classes
* Inheritance
* Polymorphism
* Templates
* More...

I also already have a dll tutorial up in a different forum, heres a link if you are interested:

members.gamedev.net/ryan_zec/C/full_dll_tutorial.rar

Now this project o would have to sell just becuase of the time it will take to plan and record but my price range would be anywhere from 30 to 50 dollars, depending on how much i would be able to get done. who here would be interested and will to buy it after seeing a few sample on them that i would release to let you get a feel on the videos, like would create 2 shorts one just for the public or some thing.

#1
08/16/2005 (2:11 am)
I think that is super expensive for a tutorial on "how to write C++"

maybe if you are in the $5 i could see how people might choose your solution, but for $30 to $50, i think people would rather just buy a book if they really want to learn C++


maybe, MAYBE if you had torque specific stuff, and it goes into an in-depth tutorial about the Torque ENGINE, and why it does things certain ways.... then maybe it would be worth something in the $30 range.

anyway, good luck. I have a 'for profit' project myself and hope i can get people here to buy it.. hope i dont get laughed out of town when the time comes :)
#2
08/16/2005 (7:36 am)
I would not be something basic. This is something I could see ending up with anywhere from 10-20 hours worth of content, know if you think that is only worth 5 dollars, then i don't know what to stay.
#3
08/16/2005 (7:41 am)
I think you'll have to prove that it's worth so much cash then. We are all indies, and most of us can't pay up such large sums for a course (depending what it is about, of course).

How will it be streamed to your customers? Video? Text? Audio?
#4
08/16/2005 (8:04 am)
Well i have that sample link up there, and think about i would say the price would be 30. It would be video and audio and text. what i mean, and if you watch the video above you will know, is that I would be explian each topic in visual studio as I type out the code. that is the tpe of training it would be.
#5
08/16/2005 (8:30 am)
Maybe you'd be best off splitting it into much smaller chunks, and then knocking each chunk out for $5-$10 a time. That way people can purchase the bits they need as they feel they are ready to tackle them.

If one of the later chapters relies on code from an earlier chapter, just include it in the download with some 'this chapter assumes you already know x, y, and z'.
#6
08/16/2005 (8:30 am)
Ryan,
In order for your product to be worth $30 to an indie, your content would have to not only be comparible to but surpass that of the free C++ sites out there.
www.gustavo.net
www.cplusplus.com
www.cprogramming.com
There are plenty out there, these are just off of the top of my head.
I've read some of your other posts, and I'm not trying to be harsh when I say this but, I don't think you're quite ready to produces tutorials of that caliber. This is just my personal opinion and I would hope that you prove me wrong. I'm at work so I can't view the sample one you posted above, so maybe I'm way off my mark.
#7
08/16/2005 (8:40 am)
Ok, but how many of those site offer the content in video form? I know that some poeple learn visually and would like to see to code being typed and see that is really does work. I know that i learn much better from see and then doing than reading and then doing. I might break it up.
#8
08/16/2005 (9:57 am)
I think it would be important to include a free sample lesson (as you have on this thread)
so that folks can get an idea of what you're providing and whether it will help them out.
#9
08/16/2005 (10:47 am)
Sounds like a good idea. Just make sure the phone doesn't ring or that you don't burp or giggle or something during the video. That is just pathetic when that happens. Makes me think the teacher is a jackass.
#10
08/16/2005 (10:53 am)
Hey Ryan,

I wouldn't worry about pricing it. I would develop and create the content. Content is king. Once you have this video tutorial completed, it will be available for content licensing from you for whoever wants to publish the content. You could license it to free sites, you could license it to paying member sites, you could license it to be broadcast on some IPTV channel. The possibilities are endless.
#11
08/16/2005 (8:02 pm)
Yea, That is what i am loooking into right, now just e-mail a few site to see if the would be interested.
#12
08/17/2005 (5:36 pm)
How/why would this tutorial be preferable to any of the C++ books already available (some of which are legally available for free)?
#13
08/17/2005 (6:19 pm)
A big problem with video over books is that you tend to have to take a long time in a video explaining something that can be written in a few pages.

Thus I'm not sure how much you can actually cover in 10-20 hours of video, sure it sounds like a lot but I'm not sure it will be anywhere near as detailed as a 600 page book for example.
#14
08/17/2005 (7:33 pm)
That might be tu but you could leran al whole lot more from watch 10 hours of vidoe then read a book for ten hour, or atleast that is my case.
#15
08/19/2005 (4:56 pm)
That might be true of more visual subjects, such as art or design, but to learn to program you need to take time to read the code.

Also, a book is more convenient and portable, as you can read it almost anywhere with sufficient light and/or refer to it whilst coding.
#16
08/19/2005 (5:06 pm)
Shouldn't your typical Indie already know C++ anyway?