Using a 1024x256 texture crashes TSE.
by Stefan Lundmark · in Torque Game Engine Advanced · 08/15/2005 (6:02 pm) · 7 replies
This did not happen in TGE.
I think it's pretty severe, but I can't for the life of me understand what's wrong. Might be a lightmap calculation going wrong?
Quote:
InteriorLMManager::AddInstance: invalid interior handle.
I think it's pretty severe, but I can't for the life of me understand what's wrong. Might be a lightmap calculation going wrong?
About the author
#2
I'll see about adding a totally white texture in the same dimension as the non-functioning one though. Will report.
08/16/2005 (3:05 pm)
I did replace the texture with another texture with a different dimension, and it worked.I'll see about adding a totally white texture in the same dimension as the non-functioning one though. Will report.
#3
Could this have to do with the fact that I'm using the new Map2Dif Plus?
It doesn't behave this way with a smaller texture, just the large one.
08/25/2005 (3:00 pm)
Bump. Switched the texture, and TSE still crashes upon "Loading Objects".Could this have to do with the fact that I'm using the new Map2Dif Plus?
It doesn't behave this way with a smaller texture, just the large one.
#4
Should I send this information to Fairfax incase he doesn't follow the thread?
08/25/2005 (3:12 pm)
Yup, that was it. Same texture with the same resolution works perfectly with old Map2Dif.Should I send this information to Fairfax incase he doesn't follow the thread?
#5
08/25/2005 (3:20 pm)
I asked Matthew Fairfox about this and they need to be the power of 2 sized.
#6
08/25/2005 (3:44 pm)
I'll add it to my list but it may be a bit before I get back around to it.
#7
Thanks mate :) I already figured that out. See the threads name?
@Fairfax,
Okay no biggie.
08/26/2005 (1:03 am)
@Matt,Thanks mate :) I already figured that out. See the threads name?
@Fairfax,
Okay no biggie.
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