Game Development Community

Using a 1024x256 texture crashes TSE.

by Stefan Lundmark · in Torque Game Engine Advanced · 08/15/2005 (6:02 pm) · 7 replies

This did not happen in TGE.

Quote:
InteriorLMManager::AddInstance: invalid interior handle.

I think it's pretty severe, but I can't for the life of me understand what's wrong. Might be a lightmap calculation going wrong?

#1
08/16/2005 (2:39 pm)
Try replacing the texture with another. If it works, the problem is the texture. If it is the texture, the dimensions are probably not the problem, since they are power-of-2.
#2
08/16/2005 (3:05 pm)
I did replace the texture with another texture with a different dimension, and it worked.
I'll see about adding a totally white texture in the same dimension as the non-functioning one though. Will report.
#3
08/25/2005 (3:00 pm)
Bump. Switched the texture, and TSE still crashes upon "Loading Objects".

Could this have to do with the fact that I'm using the new Map2Dif Plus?
It doesn't behave this way with a smaller texture, just the large one.
#4
08/25/2005 (3:12 pm)
Yup, that was it. Same texture with the same resolution works perfectly with old Map2Dif.

Should I send this information to Fairfax incase he doesn't follow the thread?
#5
08/25/2005 (3:20 pm)
I asked Matthew Fairfox about this and they need to be the power of 2 sized.
#6
08/25/2005 (3:44 pm)
I'll add it to my list but it may be a bit before I get back around to it.
#7
08/26/2005 (1:03 am)
@Matt,

Thanks mate :) I already figured that out. See the threads name?

@Fairfax,

Okay no biggie.