Game Development Community

Minimal Torque Engine Application

by Philippe DA SILVA · in Torque Game Engine · 02/01/2002 (2:26 am) · 4 replies

Hi guys,

In my tries to get my very own game using Torgue Libraries, I was asking myself if someone would have already done the minimum app source code and would like to share it with everybody.

The minimum app would contain :
- Form initialization,
- Engine initialization,
- Update and Rendering function
- Uninitialization and free memory

thanks in advance

Amadrias

#1
02/01/2002 (4:59 am)
Yes! Tell us how to make a Torque Lib based game!

Generally there is a great leak of examples for that engine!!
#2
02/02/2002 (8:56 pm)
I would like to know if anyone has done this also. Cause if not than I have quite a bit of work to do.
#3
02/03/2002 (10:08 am)
I'm confused. What more/less do you want than the current test/demo app already does? You want something more stripped down somehow?

The scripts control a lot of what happens. You could minimize the scripts if you wanted to start with something smaller. But I'm not sure exactly what you could actually try to 'strip out' of the current test codebase, without removing functionality you'd want anyway...

d
#4
02/04/2002 (11:05 am)
Well for me stripped down would be taking out all the tribes like stuff. I know it helps if your going to do a game similar to tribes 2, fps-net type game, but if you're doing a different style of game you don't need all that stuff. Mostly the code in the game folder for instance (but I know this is there for the demo).

However I want to do more of a fighting type game and I don't want users changing the power and stuff on the characters in the scripts. So basically I just want to take out most of the scripting, maybe some of the console stuff, and the game stuff (like player, item, etc.). Just a little tedious work that if someone else had already finished it would be nice not to have to do it all myself.