Game Development Community

Isometric game logic

by Jason Swearingen · in General Discussion · 08/14/2005 (3:17 pm) · 4 replies

I am looking for some pointers/direction on how to implement the "game logic" for an isometric game.

Not the graphical processing part, I have that already (t2d).

I am looking for info/whitepapers/examples on how to keep track of objects logically.

specifically, i am thinking of a "3d" block-based world.

I am implementing this in C#, but i think any information would be relevant.

If you know of any good books on the subject, that's great too!

Thanks much,

-Jason

#1
08/15/2005 (12:09 am)
Here is a neat article i found
An Overview of Isometric Engine Development

I guess i'll just start with a super simple isometric system i design myself, because i cant find any good resources showing how to implement a complex one.
#2
08/15/2005 (3:57 pm)
Fyi, the only book on the subject i've found is: Isometric Game Programming with DirectX 7.0

i ordered the book for about $8.50 from an amazon partner. i'll let yall know how my iso stuff goes when i get to it next month :)
#3
08/17/2005 (8:03 pm)
Check out Amit's pages at http://www-cs-students.stanford.edu/~amitp/gameprog.html#tiles. He has a lot of good references to tile / Isometric based games. Generally speaking I've seen a lot of people use Linked Lists to keep track of map and object data.
#4
08/17/2005 (10:56 pm)
@Glenn: WOW: that is a freakin awesome site you pointed me to. I have to say again WOW and thank you for posting such a fine, fine website. (this should probably be added as a resource, if u happen to know the page's owner)