Game Development Community

Texture corruption in starter.fps

by Nigel Hungerford-Symes · in Technical Issues · 08/14/2005 (2:20 am) · 13 replies

Every single time I've run the Torquedemo I get slight texture corruption.

It looks a little like when I used to overclock my old video card too hard

see the image

www.users.on.net/~symes/other/corrupt.jpg
Is anyone else getting this and/or is there a known cause or workaround?

Thanks,

Nigel


Oh yeah, it seems sometimes be distance dependant, ie some "splotches" turn are visible at one distance but not another, go figure?

#1
08/14/2005 (9:42 am)
Look at the textures in a image viewer and see if they are corrupt or if its an engine problem.
#2
08/14/2005 (12:55 pm)
What kind of video card are you using? I had this before with my NVIDIA card. I just loaded the lastest driver for my video card and it went away.
#3
08/14/2005 (6:01 pm)
Thats wierd... Ive been getting this too, but on difs i export from Cartography Shop. I was just making difs for fun, so I never bothered to really find a fix.

edit: sp
#4
08/15/2005 (1:30 am)
Yes I'm using NVidia hardware, but I've used it with serveral driver versions, currently using the latest (77.72 I think).

It appears on all DIFs, but nothing else. It appears on textures and dif I create myself.
#5
08/16/2005 (1:42 am)
Now this is freaky.

I ran the same program on a completely separate computer.

Still got texture corruption, a little less pronounced but still there.

Both PCs are running Win2k, both and NVidia cards (5900XT in first one and MX440 in second) both are running recent video card drivers.

I'm thinking it might be Win2k, any comments on this by other win2k'ers?
#6
08/16/2005 (3:32 am)
Do you have anti-aliasing tunred on?
#7
08/16/2005 (3:41 am)
No, and I tried changing the internal texture colour resolution to 16 bit and that didn't work either. It only appears on DIFs, any DIF for that matter.

This is the standard 1.3 version not CVS or anything.

I'm thinking it is Win2k or some other software that I've installed on both machines I've tested it on.
#8
08/16/2005 (6:23 am)
I've had that same issue on an nVidia FX5900 under Windows 2000. The only way to remove it was to use different drivers. I can't remember the exact version I'm using now (not at home), but the problem is all gone. I know I had to try a few versions before it disappeared.
#9
08/16/2005 (8:46 am)
Hey Nigel .. what your seeing there is the lightmap border..(its pink.. or magenta or whatever)

1.3 DOES have the lightmap border sizing fix. BUT..If this is from the demo.. Its very possible this dif was never recompiled with the newer map2dif and thus suffers from an old bug..
#10
08/16/2005 (11:11 pm)
The nvidia drivers that came with Battlefield 2 Demo gave me that exact same problem. They were beta drivers needless to say.
#11
08/19/2005 (4:12 pm)
I can get rid of it if I change to 32-bit textures, rendering with Direct3D and fullscreen.

This is a bit annoying as I want to develop in OpenGL.

Any OpenGL workarounds?
#12
10/13/2005 (5:01 am)
If your getting streaks on objects your building , Give whatever object you plan on exporting to dif a worldpsawn with lightmap border set to 2 , your streaks should be gone. I'm using cartography shop...
#13
10/13/2005 (5:41 am)
Have you tried changing your drivers?
Or resetting them to the default settings