Game Development Community

Plausibility Question

by A.J. Goodwin · in Torque Game Engine · 08/13/2005 (7:52 pm) · 2 replies

I bought TGE for a specific reason, to show work in real time. But I want to be able to do this in the most simple way possible. Is the following scenario an option?

I use LightWave, and the LW->DTS tool allows for recording of a full animation sequence to the file it's self. Is there a way to compile TGE, so that I get a main menu, and then by loading the "Game" from that menu it triggers the DTSsquence. By leaving this DTS file and directory a common name I would then be able to change the demo content simply by removing the previous files and putting new ones in their palce. The DTS would of course stay the same name, for ease of use. There would be no need for interaction, ground,m gravity, or sky, since it is just too see the models in real-time only, the backdrops and environments would be controled within the DTS file. Camera views would be coded into the Node Camera 01 which would have a predetermined course in the DTS file. For all intents and purpsose, it is more or less a 3D engine version of media player.

I also need to know if I can restrict the frame rate to 30fps. I would assume so, but I know little about all of this. My coding experience is in Pascal, and is 7 years dead. My graphics on the other hand are a little different. I know how to make a complete DTS model and sequence it from past experiences here.

If this is plausible, I may want to discuss this further with someone that may want to make a little extra cash. But first I need to know if it can be done. I am sure more information will be needed, so if you think it is plausible, then ask the questions that I need to answer to make it clearer toward yes or no.

Thanks.

-Goodwin

About the author

Recent Threads

  • Demo Scripting

  • #1
    08/13/2005 (9:10 pm)
    Try looking at modifying the show tool.
    #2
    08/13/2005 (9:16 pm)
    Yup, can definitely be done. The TST Pro is prime evidence for that. ;)