Game Development Community

Testing a game

by James Pulliam · in Game Design and Creative Issues · 08/12/2005 (9:50 pm) · 3 replies

Ok i just bought the torque engine. i have made some editing and all that. what i am wondering is how would i test the game in multiple player. as in let others join in and play.

the problem i am having is when my partner tries to join, he gets a wrong version error.

to elaberate on it further in detail is:

me and my partner both have the torque engine and we decided to join efforts in our aim to build a game.

we wanted to leave the original starter.fps as is, so we would always have that as a base point. so we made a copy of the starter.fps and renamed it to realm.fps, then made a shortcut to point to it properly.

now, we both can't work on the same map at same time for if we did one of us would lose what we did when it came time to update the maps, or missions as they are called in the editor. so we decided that we would each work on our own map and that way we would have two maps to work with.

ok so now this weekend when we was gonna check out to see what each other did. he could not join my server, it said wrong version.

we even tried replacing his realm.fps folder with the one i had on my computer. and still said wrong version. we tried all day to get them to connect and had no luck at all.

we figured it was due to something that i had added to the folders. for i did add some interiors and some weapons to the game.
although he was using the same folder that i had on my puter put in his folder dir. so i do not understand why it wasn't working.

anyhows after a good 7 hours of trying to figure it out we decided that it might be better to start over again before we got too deep into it.

so we went back to the original starter.fps and still he could't join.

so ended up unistalling my torque game engine and then reinstalled it all. so i would be back to square one and everything would be stock.

well then he was able to join. had no conflicts.

ok sooooooooo,

after we tested that, i ended the mission and then made a new mission. i named the mission and saved it and all that. then before i did any editing to it at all, i sent him the new mission files. then i started a server up.

well once again he couldn't get in, said wrong version.

i then added the weapons and the player into the starter.fps stronghold mission, then sent him my updated starter.fps folder.

well that worked fine he was able to join.

so that all is telling me that the updates are working as long as we stick with the stronghold map, well mission is what they are called in the game i guess. but still.

we want to be able to have more then one mission on the game. we want to be able to work on separate maps and then combine them into the game so we have two maps to start with. and ofcourse as we get better, we will ofcourse add more maps/missions to the game.

but it is looking like when we try to add a map/mission, then we can't connect online.

the missions work on each of our computers. but we can't get into the maps/missions together online. for we get error of wrong version, or mission artwork.

i have looked at the consule while he is trying to join and from what i am seeing it isn't finding any of the files.

yet they are all there. for they work when we each are hosting a game. it just won't let one connect to the other in multiplayer.

any ideas on what is going on here????

#1
08/13/2005 (3:20 am)
Thats strange, It could be something to do with you changeing the directory name? Ive had strange problems with the .Ter file when i changed it.

Did you try just makeing some new maps then sending the whole game?

Can he open the mission in singleplayer after you send it?
#2
08/13/2005 (5:58 am)
Did you define the mission in script? you might need to define it so that Torque will know it is supposed to be there and is really part of the game.

good luck,
lee-orr
#3
08/13/2005 (11:12 am)
Yeah he can open the mission and play the mission on his computer, we just can't play together.

i am not exactly sure what you mean by define the mission in script, can you be a little clearer on that???