Zip support, not endian-safe?
by Stefan Lundmark · in Torque Game Engine · 08/12/2005 (11:47 am) · 1 replies
Am I correct in believing Zip Support is not entirely Endian-Safe yet?
The code suggests this inside zipHeaders.cc.
In reality, what does this really mean? That Zip Support is broken on one of the platforms, or that I have to have a different zip file for each platform?
Edit:
I gotta lay off the coffeine. Disregard the post. The code has been changed so it now is Endian-Safe, but I failed to see that.
The code suggests this inside zipHeaders.cc.
In reality, what does this really mean? That Zip Support is broken on one of the platforms, or that I have to have a different zip file for each platform?
Edit:
I gotta lay off the coffeine. Disregard the post. The code has been changed so it now is Endian-Safe, but I failed to see that.
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