Game Development Community

Zip support, not endian-safe?

by Stefan Lundmark · in Torque Game Engine · 08/12/2005 (11:47 am) · 1 replies

Am I correct in believing Zip Support is not entirely Endian-Safe yet?
The code suggests this inside zipHeaders.cc.

In reality, what does this really mean? That Zip Support is broken on one of the platforms, or that I have to have a different zip file for each platform?

Edit:

I gotta lay off the coffeine. Disregard the post. The code has been changed so it now is Endian-Safe, but I failed to see that.

#1
08/12/2005 (11:53 am)
NOOOOOOO...... Never lay off the caffine. Its practicly an indies life blood! :)