GetDirection ?
by Joshua "RegularX" Birk · in Torque Game Builder · 08/11/2005 (4:21 pm) · 4 replies
This might be right in front of my eyes, but I've having trouble phrasing it right to search, etc.
Is there a function to get an object's moving direction? Not the rotation, or even their velocity, but rather the compass number for which they are actually travelling towards? Does that make sense?
Is there a function to get an object's moving direction? Not the rotation, or even their velocity, but rather the compass number for which they are actually travelling towards? Does that make sense?
About the author
#2
08/13/2005 (5:14 pm)
Might not be relevant, but I thought this only works when you also set your objects speed using a polar velocity (and not with an XY speed).
#3
- Melv.
08/16/2005 (10:48 am)
To clarify; the polar functions just set/get using polar notation but still end up changing the X/Y velocity and obviously work the other-way around.- Melv.
#4
08/16/2005 (4:18 pm)
Thanks! I'm trying to let the physics engine handle it for me now, but if that fails, this will help.
Torque Owner Phillip "Renolc" Gibson
This command returns first the Angle %this is traveling and the Speed at which it is moving.