Game Development Community

Torque for Macintosh

by James Lee · in Torque Game Engine · 01/31/2002 (8:52 am) · 41 replies

Cool guys! Very nice to see things shaping up on the Mac end. I've got a big concern about the tools. There are plugins for 3d StudioMax, but no Max for Macs. So where does that leave an all Mac production team?

-James
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#41
06/20/2002 (10:15 am)
June 20, 2002.
I've put Torque on hiatus while I help out a german developer with his game engine. Well, its not totaly on the shelf as I'm trying to learn C so I can look at the code and say "oh it makes some sense". Right after this I'm trying my new version of the lightwave exporter! JOY!

Word from Apple is that they are going to do something probably at their developer pages to get Torque exposed their. The head games guy has been swamped with E3 and preparing for MacworldNY..plus he's a new daddy, again...but he says its all in the works.

PLEASE PLEASE TELL ME GARAGEGAMES.com will show up at Macworld! I can spend almost the whole show pushing TORQUE as an unnofficial pain in the ass..ha. It's probably expensiveto do this but it will benefit the whole torque community if the tri-state population is exposed to this opportunity.

You want to send me a T-shirt or something? How about a Realm Wars ORC costume??? ha. I'll have my Build running on my iBook to show anyone who asks "so what do you do"...I just wish I could send folks over to the booth. I'm going to mention Torque to Eovia and the other 3D companies...

"It looks like a great application but I can't get output to a game engine, if you could do something about that...I'd surely buy it.".
.POSER would be a Torque world populator if it handled the format!
And if the Meshwork guy would just say yes to Torque....the next version of that app will have SIMS resources capability....instant free assests!!!!!

Ok...I've ranted and raved. What are you Mac users up to?
Keep in touch...
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