Game Development Community

Protecting Image and Sound content

by Paolo · in Torque Game Builder · 08/11/2005 (10:40 am) · 3 replies

Is there a way to protect image and sound content? Is there a way for T2D to encrypt or create a WAD file to protect sounds and graphics when a project is deployed?

#1
08/11/2005 (11:37 am)
Do a search for encryption, it's been covered a few times.

I integrated this into T2D without too much trouble: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7787
#2
08/11/2005 (12:22 pm)
Thanks!
#3
08/11/2005 (1:57 pm)
Check out this thread, I was able to implement it into T2D very easily and then kick the protection up a notch using the AESStream version that Michael was generous enough to share at the end of that thread. The general implementation was easily ported to jpeg and dso resources too, though I've not yet gotten around to ogg/wav myself, I'm guessing it'll be just as easy.