Torque Script "Best OO Practices"?
by Ben Shive · in Torque Game Builder · 08/10/2005 (6:08 pm) · 2 replies
My style & habits of programming is very object-oriented. I've gotten a bunch of things working with Torque Script, and my code is getting to the point where I'm having trouble keeping up with it conceptually as I'm not using it in an OO manner. I remember some people had posted here with OO techniques they used in TS, but I'm totally unable to find references to those posts since I can't search a specific forum.
Does anyone have links to any of these posts, or can help point me in the right direction?
Does anyone have links to any of these posts, or can help point me in the right direction?
#2
www.garagegames.com/mg/forums/result.thread.php?qt=31715
www.garagegames.com/mg/forums/result.thread.php?qt=32774
08/11/2005 (8:14 am)
Here are a couple forum threads that might help as wellwww.garagegames.com/mg/forums/result.thread.php?qt=31715
www.garagegames.com/mg/forums/result.thread.php?qt=32774
Torque 3D Owner MrPhil (Philip Ludington)