Game Development Community

Unit testing TorqueScript?

by MrPhil (Philip Ludington) · in Torque Game Engine · 08/10/2005 (9:12 am) · 2 replies

Has anyone tried creating a unit testing framework for TorqueScript? I value using Test Driven Development and the unit testing framework NUnit at my day job a lot. I can't imagine trying to develop without it so I feel like I've lost something important when working in TorqueScript.

About the author

My name is Philip Ludington, I'm a professional programmer by day and I dabble in game development by night. Learn more about my projects at www.MrPhilGames.com


#1
08/10/2005 (11:09 pm)
It wouldn't be too hard (esp. since you can extend the runtime as needed to support features) and it would be incredibly useful, I agree.
#2
12/02/2005 (1:43 pm)
I posted the lastest on my efforts as a .plan.